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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone make any more potions?
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<blockquote data-quote="fissionessence" data-source="post: 4351482" data-attributes="member: 63357"><p>The PHB list of potions is pretty lacking. Has anyone made a list of possible potions? My first inclination is just to grab some utility spells and convert them into potions. I'm not necessarily contemplating how players could create such potions at this point, just imagining them in order to give out as treasure or for fun. </p><p></p><p>Please, chime in with your own potion ideas, plus suggestions on prices or pricing guidelines for potions and balanced methods of creating them (most likely by ritual, but does it require that you have any relevant powers?)</p><p></p><p>"Potion of Bless"</p><p>Gain a +1 power bonus to attack rolls until the end of the encounter.</p><p></p><p>"Potion of Divine Aid" </p><p>Make a saving throw with a +2[?] power bonus.</p><p></p><p>Antitoxin</p><p>Make a saving throw against an ongoing poison effect with a +5 power bonus.</p><p></p><p>"Potion of Sanctuary"</p><p>Gain a +5 power bonus to defenses until or the beginning of your turn after your next turn.</p><p></p><p>"Potion of Shield of Faith" </p><p>Gain a +2 power bonus to AC until the end of the encounter.</p><p></p><p>"Potion of Fiendish Resilience"</p><p>Gain temporary hit points equal to 10 + your Con mod.</p><p></p><p>"Potion of Shadow Veil"</p><p>Gain a +5 power bonus to stealth checks until the end of the encounter.</p><p></p><p>"Potion of Shroud of Black Steel"</p><p>You change your skin into living steel. You gain a +2 power bonus to AC and Fortitude defense but take a –2 penalty to speed until the end of the encounter. </p><p></p><p>"Potion of Spider Climb"</p><p>Until the end of the encounter, gain a climb speed equal to your speed.</p><p></p><p>"Potion of Shadow Form"</p><p>You assume a shadowy form until the end of the encounter. In this form you are insubstantial, gain fly 6, and can’t take standard actions. </p><p></p><p>Potion of Invisibility</p><p>You become invisible until the beginning of your next turn. You may sustain this effect with a standard action. If you attack, the effect ends.</p><p></p><p>Without going through every utility power, this seems like a pretty good list to start with.</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4351482, member: 63357"] The PHB list of potions is pretty lacking. Has anyone made a list of possible potions? My first inclination is just to grab some utility spells and convert them into potions. I'm not necessarily contemplating how players could create such potions at this point, just imagining them in order to give out as treasure or for fun. Please, chime in with your own potion ideas, plus suggestions on prices or pricing guidelines for potions and balanced methods of creating them (most likely by ritual, but does it require that you have any relevant powers?) "Potion of Bless" Gain a +1 power bonus to attack rolls until the end of the encounter. "Potion of Divine Aid" Make a saving throw with a +2[?] power bonus. Antitoxin Make a saving throw against an ongoing poison effect with a +5 power bonus. "Potion of Sanctuary" Gain a +5 power bonus to defenses until or the beginning of your turn after your next turn. "Potion of Shield of Faith" Gain a +2 power bonus to AC until the end of the encounter. "Potion of Fiendish Resilience" Gain temporary hit points equal to 10 + your Con mod. "Potion of Shadow Veil" Gain a +5 power bonus to stealth checks until the end of the encounter. "Potion of Shroud of Black Steel" You change your skin into living steel. You gain a +2 power bonus to AC and Fortitude defense but take a –2 penalty to speed until the end of the encounter. "Potion of Spider Climb" Until the end of the encounter, gain a climb speed equal to your speed. "Potion of Shadow Form" You assume a shadowy form until the end of the encounter. In this form you are insubstantial, gain fly 6, and can’t take standard actions. Potion of Invisibility You become invisible until the beginning of your next turn. You may sustain this effect with a standard action. If you attack, the effect ends. Without going through every utility power, this seems like a pretty good list to start with. ~ fissionessence [/QUOTE]
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Anyone make any more potions?
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