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<blockquote data-quote="zeo_evil" data-source="post: 2084911" data-attributes="member: 11766"><p>Here is what I am putting on the drake. Together as an attack force that guards a tower in the Abyss.</p><p></p><p>Unholy Slaad</p><p></p><p>“This lean quick-looking slaad appears enduring and powerful. Its skin is dark like steel and looks rough. Its magnificent mane of blood-red hair flows down its back. It is adorned in blasphemous full plate with no helm.”</p><p></p><p>Tactics: Deadly touch, harm, divine might, and melee (smite good).</p><p></p><p>Spells Active: Bull’s strength, corrupt weapon, fly, greater invisibility, greater magic fang, magic circle against good, owl’s wisdom, resist energy, see invisibility.</p><p></p><p>Treasure: +4 full plate.</p><p> </p><p>Unholy Slaad: CR 20; Medium outsider (chaotic, extraplanar, evil); HD 21d8+135; hp 229; Init +3; Spd 30 ft., fly 40 ft. (good); AC 38, touch 19, flat-footed 37; Base Atk +21; Grp +28; Atk +33 melee (2d6+12 or 18, slam); Full Atk +33 melee (2d6+12 or 18, 2 slams) and +31 melee (2d8+8 or 14, bite); Space/Reach 5 ft./5 ft.; SA smite good 7/day, spell-like abilities, summon slaad; SQ cause disease 5/week, change shape, DR 15/good and lawful, debilitating aura, darkvision 60 ft., divine grace, divine guard, divine health, FH 10, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 30, telepathy 100 ft.; AL CE; SV Fort +25, Ref +23, Will +26; Str 24, Dex 16, Con 21, Int 20, Wis 22, Cha 23.</p><p></p><p>Skills and Feats: Concentration +29, Craft (armorsmithing) +29 (+31 with related Appraise checks), Diplomacy +34, Handle Animal +32, Heal +30, Knowledge (nobility and royalty) +29, Knowledge (religion) +29, Listen +30, Ride +29, Search +29, Spot +30, Sense Motive +30, Survival +30 (+32 when tracking); Combat Casting, Divine Might, Empower Spell-like Ability (chaos hammer), Epic Toughness, Extra Smiting, Multiattack, Power Attack, Thrall to DemonB, Track.</p><p></p><p>Debilitating Aura (Su): Enemies within 10 feet of an unholy slaad take a -1 penalty to Armor Class.</p><p></p><p>Deadly Touch (Su): Each day it can cause 120 points of damage. Using deadly touch is a standard action. An opponent can make a Will save DC 26 to halve the damage dealt.</p><p></p><p>Paladin Spells Memorized (4/3/3/2; DC 16 + spell level): 1-corrupt weapon, divine favor (x3). 2-bull’s strength, owl’s wisdom, resist energy. 3-cure moderate wounds (x2), greater magic fang. 4-cure serious wounds (x2). Caster level 9th.</p><p></p><p>Smite Good (Su): A unholy slaad adds +6 to its attack roll and deals an extra 21 points of damage.</p><p></p><p>Spell-like Abilities: At will-animate objects, cause critical wounds (DC 20), chaos hammer (DC 20), detect evil, detect magic, dispel good (DC 22), fly, greater invisibility, halt undead (DC 19), heal mount, identify, magic circle against good, neutralize poison, prayer, remove disease, see invisibility, shatter (DC 18); 3/day-cloak of chaos (DC 24), undeath to death (DC 22), word of chaos (DC 23); 1/day-blade barrier, harm (DC 22), whirlwind. Caster level 20th.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 2084911, member: 11766"] Here is what I am putting on the drake. Together as an attack force that guards a tower in the Abyss. Unholy Slaad “This lean quick-looking slaad appears enduring and powerful. Its skin is dark like steel and looks rough. Its magnificent mane of blood-red hair flows down its back. It is adorned in blasphemous full plate with no helm.” Tactics: Deadly touch, harm, divine might, and melee (smite good). Spells Active: Bull’s strength, corrupt weapon, fly, greater invisibility, greater magic fang, magic circle against good, owl’s wisdom, resist energy, see invisibility. Treasure: +4 full plate. Unholy Slaad: CR 20; Medium outsider (chaotic, extraplanar, evil); HD 21d8+135; hp 229; Init +3; Spd 30 ft., fly 40 ft. (good); AC 38, touch 19, flat-footed 37; Base Atk +21; Grp +28; Atk +33 melee (2d6+12 or 18, slam); Full Atk +33 melee (2d6+12 or 18, 2 slams) and +31 melee (2d8+8 or 14, bite); Space/Reach 5 ft./5 ft.; SA smite good 7/day, spell-like abilities, summon slaad; SQ cause disease 5/week, change shape, DR 15/good and lawful, debilitating aura, darkvision 60 ft., divine grace, divine guard, divine health, FH 10, immunity to sonic, resistance to acid 5, cold 5, electricity 5 and fire 30, telepathy 100 ft.; AL CE; SV Fort +25, Ref +23, Will +26; Str 24, Dex 16, Con 21, Int 20, Wis 22, Cha 23. Skills and Feats: Concentration +29, Craft (armorsmithing) +29 (+31 with related Appraise checks), Diplomacy +34, Handle Animal +32, Heal +30, Knowledge (nobility and royalty) +29, Knowledge (religion) +29, Listen +30, Ride +29, Search +29, Spot +30, Sense Motive +30, Survival +30 (+32 when tracking); Combat Casting, Divine Might, Empower Spell-like Ability (chaos hammer), Epic Toughness, Extra Smiting, Multiattack, Power Attack, Thrall to DemonB, Track. Debilitating Aura (Su): Enemies within 10 feet of an unholy slaad take a -1 penalty to Armor Class. Deadly Touch (Su): Each day it can cause 120 points of damage. Using deadly touch is a standard action. An opponent can make a Will save DC 26 to halve the damage dealt. Paladin Spells Memorized (4/3/3/2; DC 16 + spell level): 1-corrupt weapon, divine favor (x3). 2-bull’s strength, owl’s wisdom, resist energy. 3-cure moderate wounds (x2), greater magic fang. 4-cure serious wounds (x2). Caster level 9th. Smite Good (Su): A unholy slaad adds +6 to its attack roll and deals an extra 21 points of damage. Spell-like Abilities: At will-animate objects, cause critical wounds (DC 20), chaos hammer (DC 20), detect evil, detect magic, dispel good (DC 22), fly, greater invisibility, halt undead (DC 19), heal mount, identify, magic circle against good, neutralize poison, prayer, remove disease, see invisibility, shatter (DC 18); 3/day-cloak of chaos (DC 24), undeath to death (DC 22), word of chaos (DC 23); 1/day-blade barrier, harm (DC 22), whirlwind. Caster level 20th. [/QUOTE]
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