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Anyone not using fiendish dire axiomatic half-celestial undead half-pixie owlbears?
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<blockquote data-quote="Cbas10" data-source="post: 1258685" data-attributes="member: 6459"><p>I think templates are the greatest things added to monsters in 3.X D&D. It can become boring and funky if they are used too often or too randomly, but they can really help to drive a plotline home sometimes. I am currently having lots of fun with the Tauric template from Monster Manual 2. Hobgoblins (with plenty of goblin slaves) are using Tauric hobgoblin/griffons as scouts, tauric bugbear/rhinocerouses as a VERY small number of warmachines, and a myriad of "experimental" tauric goblin/other-animals for other types of "shock troops." Depending on how much the players want to get into doing a mass combat/war scenario, I might introduce the handful of tauric ogre/elephants that the hobgoblins' high priest created.</p><p></p><p>In one of the relatively recent Dragon magazines, templates were given for various undead, such as wraiths, shadows, and ghouls (or something like that). I really liked that, because each undead I used for a certain scenario was special and unique. They were not necessarily more powerful; rather it fit with other themes in the storyline that demanded more than just nameless, faceless undead from...wherever.</p><p></p><p>Regarding the half-celestial and other half- templates, I try to use them quite sparingly, as there should be a VERY good story behind these rare events. After all, Iuz (one of the gods of Greyhawk) started out as a half-fiend and used that bit of leverage (read: that bit of leverage used HIM) to become a god in his own right. Not to mention how half-fiends might change the "rules" (not D&D mechanics; rather whatever flavor you set forth in your games) on how easy or difficult it is for fiends to travel to or affect the Prime Material Plane. Similarly, half-celestials and half-dragons should really embody the ideals and morals of their celestial or draconic parent.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1258685, member: 6459"] I think templates are the greatest things added to monsters in 3.X D&D. It can become boring and funky if they are used too often or too randomly, but they can really help to drive a plotline home sometimes. I am currently having lots of fun with the Tauric template from Monster Manual 2. Hobgoblins (with plenty of goblin slaves) are using Tauric hobgoblin/griffons as scouts, tauric bugbear/rhinocerouses as a VERY small number of warmachines, and a myriad of "experimental" tauric goblin/other-animals for other types of "shock troops." Depending on how much the players want to get into doing a mass combat/war scenario, I might introduce the handful of tauric ogre/elephants that the hobgoblins' high priest created. In one of the relatively recent Dragon magazines, templates were given for various undead, such as wraiths, shadows, and ghouls (or something like that). I really liked that, because each undead I used for a certain scenario was special and unique. They were not necessarily more powerful; rather it fit with other themes in the storyline that demanded more than just nameless, faceless undead from...wherever. Regarding the half-celestial and other half- templates, I try to use them quite sparingly, as there should be a VERY good story behind these rare events. After all, Iuz (one of the gods of Greyhawk) started out as a half-fiend and used that bit of leverage (read: that bit of leverage used HIM) to become a god in his own right. Not to mention how half-fiends might change the "rules" (not D&D mechanics; rather whatever flavor you set forth in your games) on how easy or difficult it is for fiends to travel to or affect the Prime Material Plane. Similarly, half-celestials and half-dragons should really embody the ideals and morals of their celestial or draconic parent. [/QUOTE]
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Anyone not using fiendish dire axiomatic half-celestial undead half-pixie owlbears?
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