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Anyone picked up True Sorcery?
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<blockquote data-quote="Pramas" data-source="post: 2877190" data-attributes="member: 995"><p>This is the info we released about the book months ago and it's pretty clear about what the book is. If people didn't choose to read it, there's not much we can do about that. </p><p></p><p>True Sorcery</p><p>A Magic Sourcebook for OGL Gaming</p><p>Author: Robert J. Schwalb</p><p>Cover Artist: Matt Cavotta</p><p>Format: 128 pages, softback</p><p>MSRP: Print $23.95, PDF $12.00</p><p>Product Code: GRR1707</p><p>ISBN: 1-932442-71-5</p><p></p><p>True Sorcery introduces a flexible, dynamic, and innovative magic system that puts eldritch mastery into your hands. Forget slots and spells per day; True Sorcery gives you the power to build spells of your own design, letting you decide how fast, how far, and how potent your spells will be. With these rules, you become the true master of magic. Revised and expanded from the ENnie Award-winning The Black Company Campaign Setting, this system provides new spells, a slew of sample spell effects, feats, and an all-new magic item creation system. The book also includes conversion guides so you can use True Sorcery with Malhavoc Press’s Iron Heroes, d20 Modern, Thieves’ World, and the hit True20 Adventure Roleplaying game. No matter what OGL game you favor, True Sorcery opens the door to a new world of magical possibilities.</p></blockquote><p></p>
[QUOTE="Pramas, post: 2877190, member: 995"] This is the info we released about the book months ago and it's pretty clear about what the book is. If people didn't choose to read it, there's not much we can do about that. True Sorcery A Magic Sourcebook for OGL Gaming Author: Robert J. Schwalb Cover Artist: Matt Cavotta Format: 128 pages, softback MSRP: Print $23.95, PDF $12.00 Product Code: GRR1707 ISBN: 1-932442-71-5 True Sorcery introduces a flexible, dynamic, and innovative magic system that puts eldritch mastery into your hands. Forget slots and spells per day; True Sorcery gives you the power to build spells of your own design, letting you decide how fast, how far, and how potent your spells will be. With these rules, you become the true master of magic. Revised and expanded from the ENnie Award-winning The Black Company Campaign Setting, this system provides new spells, a slew of sample spell effects, feats, and an all-new magic item creation system. The book also includes conversion guides so you can use True Sorcery with Malhavoc Press’s Iron Heroes, d20 Modern, Thieves’ World, and the hit True20 Adventure Roleplaying game. No matter what OGL game you favor, True Sorcery opens the door to a new world of magical possibilities. [/QUOTE]
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Anyone picked up True Sorcery?
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