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Anyone picked up True Sorcery?
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<blockquote data-quote="ValhallaGH" data-source="post: 2893061" data-attributes="member: 41187"><p>That arguement point worked! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> *happy dance* <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p>I shall have to remember it for future debates.</p><p></p><p>In seriousness, I don't actually have anything to add to that part.</p><p></p><p>I see a couple of options, then. First is to come up with some flavorful descriptors for your mages, just as you do for your warriors ("You speak the final words and a column of flame briefly surrounds the armored warrior. He steps forward and it disappears into a cloud of ash, flaking off of his cloak.") Second, you could come up with some sort of minimal mechanical benefits which would do almost exactly the same thing, flavor wise, but introduces the possiblity of destroying a foe with a failed spell. Third, you could follow one of Mike Mearls's magic systems and have the spell randomly affect a nearby target in the way least beneficial to the caster; so the bull's strength affects the minotaur rather than the barbarian, or gives a -4 penalty to the barbarian's strength, or makes one of the paladin's arms fall off or some other horrible thing.</p><p></p><p>The third option is one I can't agree with, since it's like having fumble tables again and I've always hated fumble tables, even before I had to roll on one.</p><p>The second option would be okay except I don't want a failed casting, that still deals 1 point of damage, to actually drop anyone, not even a sickly peasant. It's a failed casting and, like a failed attack, that should leave the target unaffected.</p><p>The first option is the one I'd like to see more of but most GMs lack either the time or the imagination to do it properly. Assuming that I'm typical for GMs, probably not valid but I'll assume it for this arguement's sake, it's mostly a matter of not having the time in or out of game to come up with cool descriptors for failed actions.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 2893061, member: 41187"] That arguement point worked! :lol: *happy dance* :lol: I shall have to remember it for future debates. In seriousness, I don't actually have anything to add to that part. I see a couple of options, then. First is to come up with some flavorful descriptors for your mages, just as you do for your warriors ("You speak the final words and a column of flame briefly surrounds the armored warrior. He steps forward and it disappears into a cloud of ash, flaking off of his cloak.") Second, you could come up with some sort of minimal mechanical benefits which would do almost exactly the same thing, flavor wise, but introduces the possiblity of destroying a foe with a failed spell. Third, you could follow one of Mike Mearls's magic systems and have the spell randomly affect a nearby target in the way least beneficial to the caster; so the bull's strength affects the minotaur rather than the barbarian, or gives a -4 penalty to the barbarian's strength, or makes one of the paladin's arms fall off or some other horrible thing. The third option is one I can't agree with, since it's like having fumble tables again and I've always hated fumble tables, even before I had to roll on one. The second option would be okay except I don't want a failed casting, that still deals 1 point of damage, to actually drop anyone, not even a sickly peasant. It's a failed casting and, like a failed attack, that should leave the target unaffected. The first option is the one I'd like to see more of but most GMs lack either the time or the imagination to do it properly. Assuming that I'm typical for GMs, probably not valid but I'll assume it for this arguement's sake, it's mostly a matter of not having the time in or out of game to come up with cool descriptors for failed actions. [/QUOTE]
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Anyone picked up True Sorcery?
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