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Anyone picked up True Sorcery?
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<blockquote data-quote="ValhallaGH" data-source="post: 2906157" data-attributes="member: 41187"><p>Zaff: Good points. I suspect that Create Undead will have a host of errata coming for it soon.</p><p></p><p>I hope they catch some more of those pesky typos before it hits the printer. I always feel like a book is second rate when I pick it up and find lots of typos, even when I know it's not. (Most of them are in the various spell descriptions, such as Enhance Object.)</p><p></p><p>Miln: It will dramatically alter the feeling of magic in your GT games, but it should convert over pretty easily. Replace the Magical Adept talent with the Dabbler or Student of Wizardry ability, then either resign yourself to introducing Advanced / Prestige classes to Grim Tales or figure out how to adapt the magnitude progressions and the Talent feat into a normal Grim Tales progression.</p><p>It's going to be a bit of work but the basic mechanics are very transferable. The real question is how you choose to implement it into Grim Tales's class system, which is based upon how common and powerful you want your magic to be.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 2906157, member: 41187"] Zaff: Good points. I suspect that Create Undead will have a host of errata coming for it soon. I hope they catch some more of those pesky typos before it hits the printer. I always feel like a book is second rate when I pick it up and find lots of typos, even when I know it's not. (Most of them are in the various spell descriptions, such as Enhance Object.) Miln: It will dramatically alter the feeling of magic in your GT games, but it should convert over pretty easily. Replace the Magical Adept talent with the Dabbler or Student of Wizardry ability, then either resign yourself to introducing Advanced / Prestige classes to Grim Tales or figure out how to adapt the magnitude progressions and the Talent feat into a normal Grim Tales progression. It's going to be a bit of work but the basic mechanics are very transferable. The real question is how you choose to implement it into Grim Tales's class system, which is based upon how common and powerful you want your magic to be. [/QUOTE]
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Anyone picked up True Sorcery?
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