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Anyone picked up True Sorcery?
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<blockquote data-quote="JohnSnow" data-source="post: 2906162" data-attributes="member: 32164"><p>Which just means that we need to expand the <em>True Sorcery</em> rules to take into account the difference between a humanoid skeleton and a giant/dragon/bugbear one.</p><p></p><p>How about a cost per HD? Doesn't really sound too unbalancing. Especially if you're not getting hosed on duration.</p><p></p><p>What? Don't look at me like that... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p> </p><p></p><p>Me too Val, me too. Although I sometimes look at all the hate for campaigns like that and just shake my head...</p><p></p><p>We're such freaks. All of us.</p><p></p><p>*chuckle* I just realized. Combining <em>Iron Heroes</em> with <em>True Sorcery,</em> making the Grey Mouser is a cake walk. That's just cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p></p><p></p><p>First, the way to get that thread going again is to post in it.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I check it on a regular basis, but nobody ever raises anything for discussion over there. Maybe we just all feel that the whole Enworld community needs to hear the gospel of <em>Iron Heroes?</em> Or maybe not... :\</p><p></p><p>Getting back to your question, I could see a situation where the default duration in IH was permanent. You could require specific circumstances or sacrifices to create permanent wraiths and shadows. To me, those fall into the "dark and scary" undead category. I've thought about making a lot of the <em>True Sorcery</em> spells "Duration: Concentration." For instance, rather than making the character cast "Fly" to last for an hour, it should last as long as he can concentrate on it. That lowers the DC for doing it, but makes it harder to keep it up. Not exactly bad.</p><p></p><p>Of course, I've got a whole list of campaign-specific tweaks planned for this spell system. I'm looking at a setting that's kind of <em>Birthright</em>-esque. Which I think will fit REALLY well with <em>Iron Heroes</em> and <em>True Sorcery</em> magic.</p><p></p><p>Basically, classic sword & sorcery stuff. Maybe I'll rewatch <em>The Sword & The Sorceror</em> for inspiration.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 2906162, member: 32164"] Which just means that we need to expand the [i]True Sorcery[/i] rules to take into account the difference between a humanoid skeleton and a giant/dragon/bugbear one. How about a cost per HD? Doesn't really sound too unbalancing. Especially if you're not getting hosed on duration. What? Don't look at me like that... :uhoh: Me too Val, me too. Although I sometimes look at all the hate for campaigns like that and just shake my head... We're such freaks. All of us. *chuckle* I just realized. Combining [i]Iron Heroes[/i] with [i]True Sorcery,[/i] making the Grey Mouser is a cake walk. That's just cool. :cool: First, the way to get that thread going again is to post in it.;) I check it on a regular basis, but nobody ever raises anything for discussion over there. Maybe we just all feel that the whole Enworld community needs to hear the gospel of [i]Iron Heroes?[/i] Or maybe not... :\ Getting back to your question, I could see a situation where the default duration in IH was permanent. You could require specific circumstances or sacrifices to create permanent wraiths and shadows. To me, those fall into the "dark and scary" undead category. I've thought about making a lot of the [i]True Sorcery[/i] spells "Duration: Concentration." For instance, rather than making the character cast "Fly" to last for an hour, it should last as long as he can concentrate on it. That lowers the DC for doing it, but makes it harder to keep it up. Not exactly bad. Of course, I've got a whole list of campaign-specific tweaks planned for this spell system. I'm looking at a setting that's kind of [i]Birthright[/i]-esque. Which I think will fit REALLY well with [i]Iron Heroes[/i] and [i]True Sorcery[/i] magic. Basically, classic sword & sorcery stuff. Maybe I'll rewatch [i]The Sword & The Sorceror[/i] for inspiration. [/QUOTE]
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Anyone picked up True Sorcery?
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