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Anyone play a Soulknife?
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<blockquote data-quote="MerricB" data-source="post: 3327780" data-attributes="member: 3586"><p>Here's Adam's Soulknife:</p><p></p><p><strong>Ragnagor</strong></p><p>NG Dwarf Soulknife 6/Fighter 2/Illumine Soul 3</p><p>Init +3; Senses darkvision 60'; Spot +13, Listen +0</p><p></p><p>HP 105 (11 HD)</p><p>AC 33, touch 25, flat-footed 21</p><p>..(+12 armour, +7 shield, +1 Dex, +1 dodge, +1 deflection, +1 natural)</p><p>Fort +13, Ref +10, Will +10; +2 saves vs poison, spells & spell-like effects</p><p></p><p>Melee <em>+2 keen adamantine longsword</em> (mindblade) +13/+8 (1d8+5/17-20)</p><p>Ranged <em>+2 keen adamantine longsword</em> (mindblade) +13 (1d8+5/17-20)</p><p>Base Atk +8; Grp +11</p><p></p><p>SA: Psychic Strike +2d8 (may strike mindful living or undead creatures); Death Ward (expend focus to gain protection), Throw Mind Blade (30 ft increment); Positive Energy Ray 2/day</p><p></p><p>Str 17, Dex 16, Con 18, Int 12, Wis 9, Cha 13</p><p><em>Feats:</em> Adamantine Blade, Deflective Armour, Dodge, Focused Shield, Heavy Armour Optimisation, Psionic Dodge, Shield Specialisation (Heavy), Weapon Focus (Mind Blade), wild Talent</p><p><em>Skills:</em> Concentration +18, Diplomacy +4, Intimidate +8, Knowledge (Psionics) +9, Knowledge (Religion) +5, Listen +0, Spot +13, Tumble +12</p><p><em>Gear:</em> +3 full plate, +3 heavy steel shield (legacy item), amulet of natural armor +1, ring of protection +1, ring of sustenance</p><p></p><p><strong>Sources:</strong></p><p>Expanded Psionic Handbook, Complete Psionic, Dragon #341, Weapons of Legacy, Races of Stone... think that's it.</p><p></p><p>The character will probably get a few more points of AC once his gear improves.</p></blockquote><p></p>
[QUOTE="MerricB, post: 3327780, member: 3586"] Here's Adam's Soulknife: [b]Ragnagor[/b] NG Dwarf Soulknife 6/Fighter 2/Illumine Soul 3 Init +3; Senses darkvision 60'; Spot +13, Listen +0 HP 105 (11 HD) AC 33, touch 25, flat-footed 21 ..(+12 armour, +7 shield, +1 Dex, +1 dodge, +1 deflection, +1 natural) Fort +13, Ref +10, Will +10; +2 saves vs poison, spells & spell-like effects Melee [i]+2 keen adamantine longsword[/i] (mindblade) +13/+8 (1d8+5/17-20) Ranged [i]+2 keen adamantine longsword[/i] (mindblade) +13 (1d8+5/17-20) Base Atk +8; Grp +11 SA: Psychic Strike +2d8 (may strike mindful living or undead creatures); Death Ward (expend focus to gain protection), Throw Mind Blade (30 ft increment); Positive Energy Ray 2/day Str 17, Dex 16, Con 18, Int 12, Wis 9, Cha 13 [i]Feats:[/i] Adamantine Blade, Deflective Armour, Dodge, Focused Shield, Heavy Armour Optimisation, Psionic Dodge, Shield Specialisation (Heavy), Weapon Focus (Mind Blade), wild Talent [i]Skills:[/i] Concentration +18, Diplomacy +4, Intimidate +8, Knowledge (Psionics) +9, Knowledge (Religion) +5, Listen +0, Spot +13, Tumble +12 [i]Gear:[/i] +3 full plate, +3 heavy steel shield (legacy item), amulet of natural armor +1, ring of protection +1, ring of sustenance [b]Sources:[/b] Expanded Psionic Handbook, Complete Psionic, Dragon #341, Weapons of Legacy, Races of Stone... think that's it. The character will probably get a few more points of AC once his gear improves. [/QUOTE]
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