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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone play an assassin yet?
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<blockquote data-quote="jester_gl" data-source="post: 4985797" data-attributes="member: 86093"><p>We have an assassin in our "optimized" mini/maxed group and he's the scariest of them all. He goes around one shotting artillery type monster at level 1, putting shroud on elite monster if there is one instead. His teleport at-will means he will never remains grabbed, or even immobilized if any character is next to him. His biggest hit was around 50 something at level 2 against a level 4 elite brute, putting him from just bloodied to dead in a single turn. </p><p> </p><p>His ki-focus as implement is kinda confusing so we stayed with melee power only. Where he becomes a big damage dealer is when you combine a greatsword with shroud, secondary stat bonus to damage and an at-will that has a damage bonus in itself. We are talking 1d10+1d6+5+3+number of adjacent creature (at least you) for a 1st level at will with no magic weapon.</p><p> </p><p>Sure he does have lower hp than the rest of the striker, but often the target will be dead before they know what hit them.</p><p> </p><p>A glass cannon if we ever saw one, but an invisible glass cannon with insubstantial.</p></blockquote><p></p>
[QUOTE="jester_gl, post: 4985797, member: 86093"] We have an assassin in our "optimized" mini/maxed group and he's the scariest of them all. He goes around one shotting artillery type monster at level 1, putting shroud on elite monster if there is one instead. His teleport at-will means he will never remains grabbed, or even immobilized if any character is next to him. His biggest hit was around 50 something at level 2 against a level 4 elite brute, putting him from just bloodied to dead in a single turn. His ki-focus as implement is kinda confusing so we stayed with melee power only. Where he becomes a big damage dealer is when you combine a greatsword with shroud, secondary stat bonus to damage and an at-will that has a damage bonus in itself. We are talking 1d10+1d6+5+3+number of adjacent creature (at least you) for a 1st level at will with no magic weapon. Sure he does have lower hp than the rest of the striker, but often the target will be dead before they know what hit them. A glass cannon if we ever saw one, but an invisible glass cannon with insubstantial. [/QUOTE]
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Community
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Anyone play an assassin yet?
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