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*Pathfinder & Starfinder
Anyone play an assassin yet?
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<blockquote data-quote="Kzach" data-source="post: 4987089" data-attributes="member: 56189"><p>Every 4th attack is far less average bonus damage than any other striker. Even if you were to use them every second round, that's still less than other strikers.</p><p></p><p>Any rogue player worth their salt will get CA every round. I know this because I've played both melee and ranged rogues and can get CA every round. That, combined with a very high chance to hit means I get a helluva lot more damage than an assassin.</p><p></p><p>The same can be said of other strikers. Sorcerers get their bonus damage automatically, avengers don't even need their bonus to do awesome damage because they do it so reliably, barbarians just do massive amounts of damage period, warlocks have their curse damage every round, and let's just assume that even the daftest ranger player will be Twin Striking all the time.</p><p></p><p>Even with brutal shroud and the damage on a miss, they're still under par to most other strikers. Their advantage is high die and multiple die powers, and loads of invisibility and movement. But as strikers, they're comparatively weak until about 6-8th when they can stack multiple shrouds per turn with various feats and attack powers.</p><p></p><p>Thus their nova potential is quite decent, their survivability is high, but their sustained damage output is simply not that great.</p></blockquote><p></p>
[QUOTE="Kzach, post: 4987089, member: 56189"] Every 4th attack is far less average bonus damage than any other striker. Even if you were to use them every second round, that's still less than other strikers. Any rogue player worth their salt will get CA every round. I know this because I've played both melee and ranged rogues and can get CA every round. That, combined with a very high chance to hit means I get a helluva lot more damage than an assassin. The same can be said of other strikers. Sorcerers get their bonus damage automatically, avengers don't even need their bonus to do awesome damage because they do it so reliably, barbarians just do massive amounts of damage period, warlocks have their curse damage every round, and let's just assume that even the daftest ranger player will be Twin Striking all the time. Even with brutal shroud and the damage on a miss, they're still under par to most other strikers. Their advantage is high die and multiple die powers, and loads of invisibility and movement. But as strikers, they're comparatively weak until about 6-8th when they can stack multiple shrouds per turn with various feats and attack powers. Thus their nova potential is quite decent, their survivability is high, but their sustained damage output is simply not that great. [/QUOTE]
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Anyone play an assassin yet?
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