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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone play an assassin yet?
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<blockquote data-quote="WalterKovacs" data-source="post: 4987135" data-attributes="member: 63763"><p>The extra damage is equivalent to an unmodified warlock's curse or hunter's quarry (although at paragon/epic it's a bit less... as +3 is not as good as an extra d6, especially with the brutal feat option).</p><p> </p><p>1d6 per round vs. 1d6 per shroud at approximately once per round is <em>basically</em> the same rate of damage. If you wait longer, you don't waste the damage. You also have some ways to get multiple shrouds at once, getting more than 1d6/round 'rate' that warlocks and rangers do. Similarly, you have a couple other advantages over those two (i.e. you are using a Free Action instead of a Minor action, which can make a difference since you have things like sustainable powers and minor action utilities. </p><p> </p><p>I'd say, damage wise, it is comparable to the other classes (the rogue has to use smaller weapons to make up for the extra damage, while Avengers and Barbarians get to use really large weapons. Nothing stops an assassin from wielding any kind of weapon he wants ... so an Assassin with an Executioner's Axe is one feat away, just like an Avenger or Barbarian with one. Warlocks don't really have that choice, implement powers can't get their damage dice boosted greatly by a single proficiency feat. Rangers have to stick with either ranged or double weapon attacks (they could take pet powers and use a big two handed weapon, but they'll likely be using a pair of one handed weapons in melee or a bow, which makes for slightly less damage. An assassin has no such restrictions, but still has the ability to deal the same bonus amount of damage as a warlock or ranger (if they just used each shroud immediately every turn).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4987135, member: 63763"] The extra damage is equivalent to an unmodified warlock's curse or hunter's quarry (although at paragon/epic it's a bit less... as +3 is not as good as an extra d6, especially with the brutal feat option). 1d6 per round vs. 1d6 per shroud at approximately once per round is [I]basically[/I] the same rate of damage. If you wait longer, you don't waste the damage. You also have some ways to get multiple shrouds at once, getting more than 1d6/round 'rate' that warlocks and rangers do. Similarly, you have a couple other advantages over those two (i.e. you are using a Free Action instead of a Minor action, which can make a difference since you have things like sustainable powers and minor action utilities. I'd say, damage wise, it is comparable to the other classes (the rogue has to use smaller weapons to make up for the extra damage, while Avengers and Barbarians get to use really large weapons. Nothing stops an assassin from wielding any kind of weapon he wants ... so an Assassin with an Executioner's Axe is one feat away, just like an Avenger or Barbarian with one. Warlocks don't really have that choice, implement powers can't get their damage dice boosted greatly by a single proficiency feat. Rangers have to stick with either ranged or double weapon attacks (they could take pet powers and use a big two handed weapon, but they'll likely be using a pair of one handed weapons in melee or a bow, which makes for slightly less damage. An assassin has no such restrictions, but still has the ability to deal the same bonus amount of damage as a warlock or ranger (if they just used each shroud immediately every turn). [/QUOTE]
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Community
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Anyone play an assassin yet?
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