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Anyone play Basic anymore? (and other questions)
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<blockquote data-quote="Walter_J" data-source="post: 223619" data-attributes="member: 2938"><p>Hello, and,</p><p>Wow, that's quite a set of questions there and trying to answer in brief is going to be a real trip! Basic evolved from the original "white box" set of rules, which AD&D (1E) also evolved from. Basic evolved on its own from there. The first set (Basic) covers levels 1-3. The next set, Expert, that came out covered 4-14. The third, "Companion" rules set cover 15 to I don't know what level off hand and then the fourth set, Master, covered up to level 36. After that came the Immortal Rules. Throughout all that there were various incarnations and reincarnations of the "Basic" rules (regardless of level range.)</p><p></p><p>What you have is a compilation of everything and covers levels 1-36 and maybe even Immortals (It's been a while and I can't recall.)</p><p></p><p>"Basic" is a great game, but it is DIFFERENT. For example, there are no race/class combinations. Your choices are Fighter, Thief, Magicuser, Cleric, Elf, Dwarf and Halfing. F's, T's, M's and C's are humans. Elfs are F/MU's, Dwarfs and Halflings are fighters (with their own special abilities of course.) (Note: some gazeteers and various other rule extensions did modify this line up.)</p><p></p><p>One of the great things about Basic is that once you get the hang of it, it is easy to "customize" to do what you want. It is also an easy game to mix with other games, especially AD&D. I often freely mixed 1E and Basic. It is a lot of fun and I think some of the best modules were in the B (basic) and X (expert) line.</p><p></p><p>Should you play? Well, if you have some people and the time, yeah, I'd give it a whack. I would if I had the people/time to do it in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Walter</p></blockquote><p></p>
[QUOTE="Walter_J, post: 223619, member: 2938"] Hello, and, Wow, that's quite a set of questions there and trying to answer in brief is going to be a real trip! Basic evolved from the original "white box" set of rules, which AD&D (1E) also evolved from. Basic evolved on its own from there. The first set (Basic) covers levels 1-3. The next set, Expert, that came out covered 4-14. The third, "Companion" rules set cover 15 to I don't know what level off hand and then the fourth set, Master, covered up to level 36. After that came the Immortal Rules. Throughout all that there were various incarnations and reincarnations of the "Basic" rules (regardless of level range.) What you have is a compilation of everything and covers levels 1-36 and maybe even Immortals (It's been a while and I can't recall.) "Basic" is a great game, but it is DIFFERENT. For example, there are no race/class combinations. Your choices are Fighter, Thief, Magicuser, Cleric, Elf, Dwarf and Halfing. F's, T's, M's and C's are humans. Elfs are F/MU's, Dwarfs and Halflings are fighters (with their own special abilities of course.) (Note: some gazeteers and various other rule extensions did modify this line up.) One of the great things about Basic is that once you get the hang of it, it is easy to "customize" to do what you want. It is also an easy game to mix with other games, especially AD&D. I often freely mixed 1E and Basic. It is a lot of fun and I think some of the best modules were in the B (basic) and X (expert) line. Should you play? Well, if you have some people and the time, yeah, I'd give it a whack. I would if I had the people/time to do it in. :) Walter [/QUOTE]
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