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General Tabletop Discussion
*TTRPGs General
Anyone play Basic anymore? (and other questions)
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<blockquote data-quote="Inez Hull" data-source="post: 223964" data-attributes="member: 5114"><p>Original D&D is the main form of D&D I've played in my roleplaying career (somewhere between 15 - 20 years). I've <u>never</u> played 1st edition AD&D and have only played a little of 2nd edition. I have never played but now GM 3rd edition. </p><p></p><p>Up until last year my gaming group regularly swapped between playing either Rolemaster with most of the optional rules plus a stack of house rules, or OD&D. If our previous GM resumes duties we may well play it again in the future.</p><p></p><p>I've always enjoyed OD&D and despite it's many flaws, find that the system runs smoothly and often lends itself to roleplaying, simply by it's lack of rules. You can't differentiate characters very easily during the rolling and assigning part of character creation. This necessitates a bit more thought into character creation on the story side if you don't wan't yet another cardboard cut-out 1st level fighter. </p><p></p><p>Admittedly if you're going through lots of TPK's, which OD&D seems to somehow lend itself to, the lack of variety and complexity wears a bit thin. However, the most enjoyable campaigns I've played in have all been with OD&D.</p><p></p><p>Contrary to most popular opinion though, OD&D has a fair degree of complexity in some areas. The weapon mastery rules in the Master Set are far better than weapon specialisation in AD&D. I also find the power level of PC's in OD&D a bit less exponential than 3rd ed (good thing!)</p><p></p><p></p><p>The main problem with OD&D is <strong>flexibility</strong></p><p></p><p></p><p>Gripes aside though, the game has given me many years of wonderful memories and has a great setting (love the grand duchy and I will always picture Threshold as the archetypal adventuring base)</p></blockquote><p></p>
[QUOTE="Inez Hull, post: 223964, member: 5114"] Original D&D is the main form of D&D I've played in my roleplaying career (somewhere between 15 - 20 years). I've [u]never[/u] played 1st edition AD&D and have only played a little of 2nd edition. I have never played but now GM 3rd edition. Up until last year my gaming group regularly swapped between playing either Rolemaster with most of the optional rules plus a stack of house rules, or OD&D. If our previous GM resumes duties we may well play it again in the future. I've always enjoyed OD&D and despite it's many flaws, find that the system runs smoothly and often lends itself to roleplaying, simply by it's lack of rules. You can't differentiate characters very easily during the rolling and assigning part of character creation. This necessitates a bit more thought into character creation on the story side if you don't wan't yet another cardboard cut-out 1st level fighter. Admittedly if you're going through lots of TPK's, which OD&D seems to somehow lend itself to, the lack of variety and complexity wears a bit thin. However, the most enjoyable campaigns I've played in have all been with OD&D. Contrary to most popular opinion though, OD&D has a fair degree of complexity in some areas. The weapon mastery rules in the Master Set are far better than weapon specialisation in AD&D. I also find the power level of PC's in OD&D a bit less exponential than 3rd ed (good thing!) The main problem with OD&D is [b]flexibility[/b] Gripes aside though, the game has given me many years of wonderful memories and has a great setting (love the grand duchy and I will always picture Threshold as the archetypal adventuring base) [/QUOTE]
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