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Anyone played a Spirit Shaman?
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<blockquote data-quote="Celebrim" data-source="post: 2263539" data-attributes="member: 4937"><p>Another plug for the Green Ronin shaman. I dropped Druid from my list of approved classes even before 3.5 came out on the grounds that it was a class that was too specific in flavor. In my opinion, the cool thing about 3rd edition classes like fighter, cleric, and rogue was that they were now broad enough to cover a number of radically different character types without needing a completely new class. Druid, Paladin, and Ranger just had to much flavor intrinsic to the class. I wanted something more generic that could fill the natural spellcaster role, and the Green Ronin shaman fit the bill. In particular, I wanted something that would fit my world's culture, and not a vague debasement of Celtic culture. Rather than being based off of a class based off of a one particular culture's animist spellcaster, GR's shaman is an attempt to unify all animistic spellcasters under a single principal. If you want to play a greenwitch, druid, medicine man, vodoo doctor or whatever, you can do it as a Shaman simply by choosing domains and taboos appropriate to the particular cultural identity you are going for. In fact, the class is broad enough that if you wanted to you could create diabolists out of it. It's that flexible. And this lets me as the DM fit the class to the sort of cultures I want to create, rather than having to fit my cultures to accomodate a holly-worshiping-mistletoe-wielding-hippy-shaperchanger.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2263539, member: 4937"] Another plug for the Green Ronin shaman. I dropped Druid from my list of approved classes even before 3.5 came out on the grounds that it was a class that was too specific in flavor. In my opinion, the cool thing about 3rd edition classes like fighter, cleric, and rogue was that they were now broad enough to cover a number of radically different character types without needing a completely new class. Druid, Paladin, and Ranger just had to much flavor intrinsic to the class. I wanted something more generic that could fill the natural spellcaster role, and the Green Ronin shaman fit the bill. In particular, I wanted something that would fit my world's culture, and not a vague debasement of Celtic culture. Rather than being based off of a class based off of a one particular culture's animist spellcaster, GR's shaman is an attempt to unify all animistic spellcasters under a single principal. If you want to play a greenwitch, druid, medicine man, vodoo doctor or whatever, you can do it as a Shaman simply by choosing domains and taboos appropriate to the particular cultural identity you are going for. In fact, the class is broad enough that if you wanted to you could create diabolists out of it. It's that flexible. And this lets me as the DM fit the class to the sort of cultures I want to create, rather than having to fit my cultures to accomodate a holly-worshiping-mistletoe-wielding-hippy-shaperchanger. [/QUOTE]
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