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Anyone played Masks of Nyarlathotep?
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<blockquote data-quote="Celebrim" data-source="post: 9312202" data-attributes="member: 4937"><p>If you run with kid gloves and a high degree of illusionism, there are the makings of a decent campaign with a lot of well-realized NPCs and like I said really good usage of the three-clue rule to keep the campaign moving forward. But as written the story is supposed to direct players to these big set pieces where they see the "glory" of the Nyarthalhotep cult that are all of the everyone dies/goes insane sort, and there are these insanely powerful NPCs who could proactively act to kill the PCs (potentially even at a distance) once they identify the PCs as a threat - sorcerers with almost the full mythos spell grimoire and scores of power points to spend and literally hundreds of cultist minions. And yeah, WWI vets, elephant guns and multiple characters with 80% in various firearms skills are probably more essential than having antiquarians along.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9312202, member: 4937"] If you run with kid gloves and a high degree of illusionism, there are the makings of a decent campaign with a lot of well-realized NPCs and like I said really good usage of the three-clue rule to keep the campaign moving forward. But as written the story is supposed to direct players to these big set pieces where they see the "glory" of the Nyarthalhotep cult that are all of the everyone dies/goes insane sort, and there are these insanely powerful NPCs who could proactively act to kill the PCs (potentially even at a distance) once they identify the PCs as a threat - sorcerers with almost the full mythos spell grimoire and scores of power points to spend and literally hundreds of cultist minions. And yeah, WWI vets, elephant guns and multiple characters with 80% in various firearms skills are probably more essential than having antiquarians along. [/QUOTE]
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Anyone played Masks of Nyarlathotep?
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