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Anyone played to 20th level and kept going?
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<blockquote data-quote="DaveDash" data-source="post: 6646908" data-attributes="member: 6786202"><p>When you look at the damage by CR table monsters start doing 100+ DPR. On a crit that can be enough to take out a player if you have a smaller number of attacks.</p><p>Stuff in the MM tends to do many more attacks on lower number of dice. I've used a range of things like a CR15 Banshee that did 15d10 necrotic on a single hit to lots of attacks + elemental damage riders.</p><p></p><p>Good point about the dual wielding weapon. However attunement generally limits what the player can do - dual wielding two swords which require attunement (like the wand and staff does) means the player is missing out on other things. I might even let a player dual wield + weapons since bonus action attacks now from offhand are much weaker.</p><p></p><p>Rogues at higher levels are not awesome in combat. I'd prefer a Bard over a Rogue most of the time. Rogues can do better multi-classing into Fighter or Barbarian. Much better in combat (seen a Barb/Rogur with uncanny dodge tank?) and still get pretty good skills. Scouting can be replaced as well by magic when you have enough resources to dedicate to it (high levels).</p><p>On the other hand Bards are so awesome.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6646908, member: 6786202"] When you look at the damage by CR table monsters start doing 100+ DPR. On a crit that can be enough to take out a player if you have a smaller number of attacks. Stuff in the MM tends to do many more attacks on lower number of dice. I've used a range of things like a CR15 Banshee that did 15d10 necrotic on a single hit to lots of attacks + elemental damage riders. Good point about the dual wielding weapon. However attunement generally limits what the player can do - dual wielding two swords which require attunement (like the wand and staff does) means the player is missing out on other things. I might even let a player dual wield + weapons since bonus action attacks now from offhand are much weaker. Rogues at higher levels are not awesome in combat. I'd prefer a Bard over a Rogue most of the time. Rogues can do better multi-classing into Fighter or Barbarian. Much better in combat (seen a Barb/Rogur with uncanny dodge tank?) and still get pretty good skills. Scouting can be replaced as well by magic when you have enough resources to dedicate to it (high levels). On the other hand Bards are so awesome. [/QUOTE]
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