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General Tabletop Discussion
*Pathfinder & Starfinder
Anyone played using the slow advancement rate?
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<blockquote data-quote="DaveMage" data-source="post: 5739383" data-attributes="member: 10447"><p>Interesting that it has worked with the APs. I would have thought the slow rate would put PCs at a tremendous disadvantage with the level requirements as you get to the later APs. Good to know it worked!</p><p></p><p></p><p></p><p>Do you play in a homebrew game? The biggest advantage I can see with slow advancement is that you can go through several published modules for a given level set before advancing - which would be hard to do with medium or fast.</p><p></p><p></p><p></p><p>I don't know enough about E6 to comment, but as I said above the advantage I can see with slow advancement is that it gives a GM flexibility with regard to multiple same-level adventures without worrying too much about the party quickly being too powerful to run more than one for a given level.</p><p></p><p>Thanks all for the replies!</p></blockquote><p></p>
[QUOTE="DaveMage, post: 5739383, member: 10447"] Interesting that it has worked with the APs. I would have thought the slow rate would put PCs at a tremendous disadvantage with the level requirements as you get to the later APs. Good to know it worked! Do you play in a homebrew game? The biggest advantage I can see with slow advancement is that you can go through several published modules for a given level set before advancing - which would be hard to do with medium or fast. I don't know enough about E6 to comment, but as I said above the advantage I can see with slow advancement is that it gives a GM flexibility with regard to multiple same-level adventures without worrying too much about the party quickly being too powerful to run more than one for a given level. Thanks all for the replies! [/QUOTE]
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Community
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*Pathfinder & Starfinder
Anyone played using the slow advancement rate?
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