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Anyone playing 4e at the moment?
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<blockquote data-quote="Charlaquin" data-source="post: 8173910" data-attributes="member: 6779196"><p>The thing that power source/role did that a lost a lot of long-time fans but I think was really brilliant, was it made classes bottom-up design, where in every other edition of D&D, they had been top-down. What I mean by that is, in other editions of D&D, classes are primarily archetypes, and their mechanical design follows from that fictional concept. In 4e, classes are primarily game constructs, and their story concept follows the design.</p><p></p><p>I think a proper successor to the ideas 4e tried to explore might not even <em>have</em> classes. Classes were kind of vestigial in 4e, and I think freed of the baggage of being a successor to D&D, You could cut them lose and just have players pick a power source and a combat role role, each of which would grant access to a selection of Powers to choose from at the appropriate levels.</p><p></p><p>You <em>almost</em> start to see this happening in Essentials, where there were a lot of shared powers between different classes of the same power source; although it also introduced secondary power sources, and eventually even started playing around with stuff like the Berserker that shifted from Striker to Defender when raging. <em>God</em>, I loved Essentials.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8173910, member: 6779196"] The thing that power source/role did that a lost a lot of long-time fans but I think was really brilliant, was it made classes bottom-up design, where in every other edition of D&D, they had been top-down. What I mean by that is, in other editions of D&D, classes are primarily archetypes, and their mechanical design follows from that fictional concept. In 4e, classes are primarily game constructs, and their story concept follows the design. I think a proper successor to the ideas 4e tried to explore might not even [I]have[/I] classes. Classes were kind of vestigial in 4e, and I think freed of the baggage of being a successor to D&D, You could cut them lose and just have players pick a power source and a combat role role, each of which would grant access to a selection of Powers to choose from at the appropriate levels. You [I]almost[/I] start to see this happening in Essentials, where there were a lot of shared powers between different classes of the same power source; although it also introduced secondary power sources, and eventually even started playing around with stuff like the Berserker that shifted from Striker to Defender when raging. [I]God[/I], I loved Essentials. [/QUOTE]
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