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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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<blockquote data-quote="Campbell" data-source="post: 8173926" data-attributes="member: 16586"><p>That all sounds incredibly terrible to me personally. I consider the original arrangement of 4e classes a marked improvement over 3e precisely because of strong theming and mechanical niches of powers. Each class was designed to have a different feel even if the structure was similar. Abandoning level by level multiclassing, having powerful class features available at first level, and focusing on what made each class distinct even if resources were structured similarly made me feel like I was playing a Fighter again instead of someone with 5 levels of fighters and feats x, y, and z.</p><p></p><p>I view most of the Essentials content as pretty much a separate game that moved away from damn near everything I liked about 4e. It ditched the attitude, the lore, and distinctive class design that made the game feel special to me. While some excellent supplements came out of this era the core Player's Handbook replacements featured extremely bland design that took all the edge and flavor out of the game.</p><p></p><p>Personally I feel that Dungeon World, Freebooters on the Frontier and Pathfinder Second Edition were much better spiritual successors than Strike or 13th Age precisely because they are strong archetypal designs with mechanics that have real teeth. To me they integrate the lore directly into the game in a way that rewards players for engaging with it in the same way that 4e did.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8173926, member: 16586"] That all sounds incredibly terrible to me personally. I consider the original arrangement of 4e classes a marked improvement over 3e precisely because of strong theming and mechanical niches of powers. Each class was designed to have a different feel even if the structure was similar. Abandoning level by level multiclassing, having powerful class features available at first level, and focusing on what made each class distinct even if resources were structured similarly made me feel like I was playing a Fighter again instead of someone with 5 levels of fighters and feats x, y, and z. I view most of the Essentials content as pretty much a separate game that moved away from damn near everything I liked about 4e. It ditched the attitude, the lore, and distinctive class design that made the game feel special to me. While some excellent supplements came out of this era the core Player's Handbook replacements featured extremely bland design that took all the edge and flavor out of the game. Personally I feel that Dungeon World, Freebooters on the Frontier and Pathfinder Second Edition were much better spiritual successors than Strike or 13th Age precisely because they are strong archetypal designs with mechanics that have real teeth. To me they integrate the lore directly into the game in a way that rewards players for engaging with it in the same way that 4e did. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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