Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8181071" data-attributes="member: 82106"><p>Yeah, I mean no version of d20 has been super simple. That went out with "we play 2e without proficiencies and don't use all the supplements" around 1994...</p><p></p><p>Still, 4e is much fiddlier than 5e. I've played a decent amount of each. Think of it this way, to make your 'Axe Dwarf' in 4e, you have to obviously start out figuring out what race (well, that's axiomatic here, mostly), class (there are a few options here), build, what powers synergize with that, the correct feat(s), a theme that works with your stuff, a background or 3, etc. This is not so bad, you'd make almost as many choices in 5e by 3rd level. However, with 5e you're done. Yeah, maybe your a battlemaster and you gotta pick 3 'powers'. Later on you're going to choose ASIs or maybe at some point a feat or two, and eventually a couple more battlemaster powers. But the APPLICATION of these, and any interactions between them and say equipment, is very straightforward and minimal. It is pretty darn clear what makes an Axe Dwarf, and your choices are fairly peripheral to the core of that.</p><p></p><p>4e is different. In order to get proper damage and weapon bonuses, you need to pick the right feats, and devise a way to make them synergize with your powers and equipment. Yeah, you can just do 'whatever' and your character will 'sort of work', but if you're wanting to be Karl the Mighty, Axe Dwarf Extraordinaire, you should do better than that. And its fiddly, because what works together depends on action economy considerations, attack types, keywords, bonus stacking rules, etc. And you have to keep making key choices at pretty much every level, otherwise you will start to fall behind on those critical bonuses, off-turn attacks, etc. The choices are multi-faceted too. Do I increase CON, or WIS? Well, WIS ties into a feat that increases your off-turn punishment damage, but CON obviously ties into hardiness. Each one needs to hit a certain threshold to enable various feats, etc. </p><p></p><p>And that isn't counting the 'tactical fiddliness' of 4e where if you happen to be in a certain spot then some power gets some sort of bonus, or you can trigger a power with some added feature, whatever. There are a lot of very rules-dependent choices here, which often don't really relate in a very coherent way to the fiction.</p><p></p><p>This is why we play HoML now, instead of 4e. It is simply taking some of the less fiddly ideas on builds and certain rules elements from other games and applying them in the context of a really action-oriented d20 type game with solid tactics. No abandoning grids like 5e or 13a, no abandoning unified resource economy like those games either, and doubling down on 'story now' type play instead of giving up on it like 5e did.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8181071, member: 82106"] Yeah, I mean no version of d20 has been super simple. That went out with "we play 2e without proficiencies and don't use all the supplements" around 1994... Still, 4e is much fiddlier than 5e. I've played a decent amount of each. Think of it this way, to make your 'Axe Dwarf' in 4e, you have to obviously start out figuring out what race (well, that's axiomatic here, mostly), class (there are a few options here), build, what powers synergize with that, the correct feat(s), a theme that works with your stuff, a background or 3, etc. This is not so bad, you'd make almost as many choices in 5e by 3rd level. However, with 5e you're done. Yeah, maybe your a battlemaster and you gotta pick 3 'powers'. Later on you're going to choose ASIs or maybe at some point a feat or two, and eventually a couple more battlemaster powers. But the APPLICATION of these, and any interactions between them and say equipment, is very straightforward and minimal. It is pretty darn clear what makes an Axe Dwarf, and your choices are fairly peripheral to the core of that. 4e is different. In order to get proper damage and weapon bonuses, you need to pick the right feats, and devise a way to make them synergize with your powers and equipment. Yeah, you can just do 'whatever' and your character will 'sort of work', but if you're wanting to be Karl the Mighty, Axe Dwarf Extraordinaire, you should do better than that. And its fiddly, because what works together depends on action economy considerations, attack types, keywords, bonus stacking rules, etc. And you have to keep making key choices at pretty much every level, otherwise you will start to fall behind on those critical bonuses, off-turn attacks, etc. The choices are multi-faceted too. Do I increase CON, or WIS? Well, WIS ties into a feat that increases your off-turn punishment damage, but CON obviously ties into hardiness. Each one needs to hit a certain threshold to enable various feats, etc. And that isn't counting the 'tactical fiddliness' of 4e where if you happen to be in a certain spot then some power gets some sort of bonus, or you can trigger a power with some added feature, whatever. There are a lot of very rules-dependent choices here, which often don't really relate in a very coherent way to the fiction. This is why we play HoML now, instead of 4e. It is simply taking some of the less fiddly ideas on builds and certain rules elements from other games and applying them in the context of a really action-oriented d20 type game with solid tactics. No abandoning grids like 5e or 13a, no abandoning unified resource economy like those games either, and doubling down on 'story now' type play instead of giving up on it like 5e did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
Top