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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8389872" data-attributes="member: 82106"><p>Well, there's constructive discussion of the character of different games, and then there's <span style="font-size: 18px"><strong><span style="color: rgb(184, 49, 47)">war!</span></strong></span></p><p>Anyway, most warish debate is more on which is the superior conceptual basis for RPG design. Naturally my own opinions are unassailable and hold supreme! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think you could salvage some stuff from any module, but I personally saw some really fundamental faults with the H series. I think they might best be employed, IMHO as a sort of set of situations that exist within a greater milieu. Like, H1 starts out with the spark of some potential. You hit this town, and there's a spy, and various other characters there, and a few possible ways you could go in terms of acting on what is at hand. The author just sort of drops it all in favor of a linear dungeon crawl after that. </p><p></p><p>I haven't read the rewrite, maybe it is great. I don't think classic AP design suites 4e too well though. It probably will work better in 5e though. Heck, the original modules probably work better in 5e too!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8389872, member: 82106"] Well, there's constructive discussion of the character of different games, and then there's [SIZE=5][B][COLOR=rgb(184, 49, 47)]war![/COLOR][/B][/SIZE] Anyway, most warish debate is more on which is the superior conceptual basis for RPG design. Naturally my own opinions are unassailable and hold supreme! ;) I think you could salvage some stuff from any module, but I personally saw some really fundamental faults with the H series. I think they might best be employed, IMHO as a sort of set of situations that exist within a greater milieu. Like, H1 starts out with the spark of some potential. You hit this town, and there's a spy, and various other characters there, and a few possible ways you could go in terms of acting on what is at hand. The author just sort of drops it all in favor of a linear dungeon crawl after that. I haven't read the rewrite, maybe it is great. I don't think classic AP design suites 4e too well though. It probably will work better in 5e though. Heck, the original modules probably work better in 5e too! [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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