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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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<blockquote data-quote="Garthanos" data-source="post: 8390433" data-attributes="member: 82504"><p>Yes part of the reason is for encouraging new DMs to think in terms of teamwork when creating routes for player characters to solve problems and also to show how skills not just a spell can be the big deal. Oh and the tool is not an obligatory one for all contexts either even an experienced DM might like I do find it a very useful one for making a chase scene or escape the exploding lair scene, and turn them into a dynamic activity (one of my favorite uses).</p><p></p><p>I have seen a number of 5e DMS (experienced dms with 4e background) discussing how to bring skill challenges in I can see how it could work.</p><p></p><p></p><p>I find really short old d&d combats boring dice exercises (short but absolutely uninteresting to me that is quite the opposite of exciting) and they are generally without player challenge or interesting choices except wizards in D&D spell casters always manage to have interesting choices and 3 round conflicts for instance meh with huge helping of blah, to me those definitely do not actually tell story, to me if a combat isnt also story then gloss over it as scenery. When I played AD&D we started elaborating how we "hit it with our swords" and the fact that basically none of that had any meaning besides as flavor text that was very disappointing.</p><p></p><p>To me tactical means dynamic choices with meaning with regards to the resolution and can be done with theatre of the mind visualization. (where precisely one is standing is not the whole meaning of tactical) . Strategic is more long term resource and gambit application. Like the result of a skill challenge might acquire a McGuffin that turns a nearly impossible specific fight into a very manageable one.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8390433, member: 82504"] Yes part of the reason is for encouraging new DMs to think in terms of teamwork when creating routes for player characters to solve problems and also to show how skills not just a spell can be the big deal. Oh and the tool is not an obligatory one for all contexts either even an experienced DM might like I do find it a very useful one for making a chase scene or escape the exploding lair scene, and turn them into a dynamic activity (one of my favorite uses). I have seen a number of 5e DMS (experienced dms with 4e background) discussing how to bring skill challenges in I can see how it could work. I find really short old d&d combats boring dice exercises (short but absolutely uninteresting to me that is quite the opposite of exciting) and they are generally without player challenge or interesting choices except wizards in D&D spell casters always manage to have interesting choices and 3 round conflicts for instance meh with huge helping of blah, to me those definitely do not actually tell story, to me if a combat isnt also story then gloss over it as scenery. When I played AD&D we started elaborating how we "hit it with our swords" and the fact that basically none of that had any meaning besides as flavor text that was very disappointing. To me tactical means dynamic choices with meaning with regards to the resolution and can be done with theatre of the mind visualization. (where precisely one is standing is not the whole meaning of tactical) . Strategic is more long term resource and gambit application. Like the result of a skill challenge might acquire a McGuffin that turns a nearly impossible specific fight into a very manageable one. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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