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Anyone playing 4e at the moment?
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<blockquote data-quote="Garthanos" data-source="post: 8390830" data-attributes="member: 82504"><p>I already said in my opinion it is missing out, much like removing a tool both a teaching tool as you acknowledge and one useful particularly when part of it is presented player side in the narrative to create a build up of suspense. And as a formalized tool this is pretty incredibly open ended with more incommon with many of games which heck do not even have a distinct combat system from their skill system. </p><p></p><p></p><p>To be honest D&D is in most things incredibly heavy mechanically and SC are probably the least so of any of the rules elements this game presents.</p><p></p><p>Any arena where skills are used are already using a lower level formal structure. We are talking about an extension of that which fairly simply shows how individual skill use impacts a larger picture and tracks that which I feel is no less appropriate to social arenas. I feel this enables skills to have a higher potency by showing how they impact a whole process when I have seen unsophisticated oops you go nowhere as the the default for very many of D&D DMs over the years in particular newbies but some never get out of that the system does not encourage them to.</p><p></p><p></p><p>Are you ignoring the rituals and the option and example where a rituals specific effects already fairly open ended were altered by use of arcana skill (I think the example might have also been in one of the DMGs)</p><p></p><p>I feel this is only because you chose to restrict that. For instance as DM inspired by the DMG2 allowing one to exert and spend a healing surge to gain an auto success, there are at will ice based attacks that a DM such as I might allow one to use to freeze a surface and walk across a lake (it required expending a healing surge since it is unusual amounts of longer term effort than the power normally involved) . </p><p></p><p>You can argue that the game did not encourage that enough if you like but I feel saying there can be no clever use of powers or rituals is just wrong.</p><p> </p><p></p><p>you seem to be ignoring rituals but you bring it up right here where you actually considering 4e rituals locked down?? And in a few short years there are hundreds more of them in 4e than in the recent game. I sorely miss real rituals with an actual strategic cost. </p><p></p><p></p><p>yes extraordinary skills where are those in 5e exactly? they certainly never happened in the earliest games and with that shabby few percentiles more than your low level character got the paltry advancement in skill chances inhibits seeing them as extraordinary ... never mind the wizard can now teleport the lot of us mid battle to safety instantly Hurray for brilliant use of magic to trivialize a problem an effect that will never happen with skill use.</p><p></p><p>Remember that was all the non casters ever got.</p><p></p><p>Not sure how exactly character abilities in those earlier games scaled to enable that? oops your still incredibly meh dexterity and no skill advancement either "you fall off" seems as likely a result maybe you wont die with super sized hps.</p><p></p><p>right only magic is being complained about I get your bias and you are ignoring rituals that rarely ever mentions grids.</p><p></p><p>yup most people misuse tactical to mean grid based </p><p></p><p>Players having each available longer term resources in 4e from action points to dailies and wealth which scales to level to fuel things from rituals to healing surges which can be directly applied or fuel martial practices (which needed adjusted to be worth their cost) or hint enhance skills/powers in a skill challenge.</p><p></p><p>And this fits exactly with the 4e adventuring paradigm.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8390830, member: 82504"] I already said in my opinion it is missing out, much like removing a tool both a teaching tool as you acknowledge and one useful particularly when part of it is presented player side in the narrative to create a build up of suspense. And as a formalized tool this is pretty incredibly open ended with more incommon with many of games which heck do not even have a distinct combat system from their skill system. To be honest D&D is in most things incredibly heavy mechanically and SC are probably the least so of any of the rules elements this game presents. Any arena where skills are used are already using a lower level formal structure. We are talking about an extension of that which fairly simply shows how individual skill use impacts a larger picture and tracks that which I feel is no less appropriate to social arenas. I feel this enables skills to have a higher potency by showing how they impact a whole process when I have seen unsophisticated oops you go nowhere as the the default for very many of D&D DMs over the years in particular newbies but some never get out of that the system does not encourage them to. Are you ignoring the rituals and the option and example where a rituals specific effects already fairly open ended were altered by use of arcana skill (I think the example might have also been in one of the DMGs) I feel this is only because you chose to restrict that. For instance as DM inspired by the DMG2 allowing one to exert and spend a healing surge to gain an auto success, there are at will ice based attacks that a DM such as I might allow one to use to freeze a surface and walk across a lake (it required expending a healing surge since it is unusual amounts of longer term effort than the power normally involved) . You can argue that the game did not encourage that enough if you like but I feel saying there can be no clever use of powers or rituals is just wrong. you seem to be ignoring rituals but you bring it up right here where you actually considering 4e rituals locked down?? And in a few short years there are hundreds more of them in 4e than in the recent game. I sorely miss real rituals with an actual strategic cost. yes extraordinary skills where are those in 5e exactly? they certainly never happened in the earliest games and with that shabby few percentiles more than your low level character got the paltry advancement in skill chances inhibits seeing them as extraordinary ... never mind the wizard can now teleport the lot of us mid battle to safety instantly Hurray for brilliant use of magic to trivialize a problem an effect that will never happen with skill use. Remember that was all the non casters ever got. Not sure how exactly character abilities in those earlier games scaled to enable that? oops your still incredibly meh dexterity and no skill advancement either "you fall off" seems as likely a result maybe you wont die with super sized hps. right only magic is being complained about I get your bias and you are ignoring rituals that rarely ever mentions grids. yup most people misuse tactical to mean grid based Players having each available longer term resources in 4e from action points to dailies and wealth which scales to level to fuel things from rituals to healing surges which can be directly applied or fuel martial practices (which needed adjusted to be worth their cost) or hint enhance skills/powers in a skill challenge. And this fits exactly with the 4e adventuring paradigm. [/QUOTE]
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