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<blockquote data-quote="Lyxen" data-source="post: 8390991" data-attributes="member: 7032025"><p>I know, we've played tons of these, but we always come back to D&D for its specific ambiance.</p><p></p><p></p><p></p><p>3e and 4e were heavily mechanistic, but 5e is not, you should try PF and PF2... </p><p></p><p></p><p></p><p>I have honestly no idea whether one approach is more frequent than another, so I can't comment, the only thing I can say is that there are skills in all systems now, and if the DM incites the players to use them, they will, if he does not, they may or may not, but I don't think that the Skill Challenge encourages things specifically unless you lay it out plainly, in which case I really don't like it, I prefer my players to game th e world rather than the system.</p><p></p><p></p><p></p><p>Rituals are just rituals and fairly standard now, but I'm talking about spells used for intrigue or out of combat, in 4e, it's always grids and squares and encounter formalism.</p><p></p><p>There might be options to do without that, but then what's the point of the formalism ?</p><p></p><p></p><p></p><p>It's not for lack of trying, but with all the formalism in the game, our DMs at the time played it formally, and it never happened in our campaigns.</p><p></p><p></p><p></p><p>I agree that the new rituals are not as complete as 4e ones, but on the reverse, it's because the spells and powers of 5e are much more open-ended and useful out of combat, so it more than balances itself out with our way of playing.</p><p></p><p></p><p></p><p>No, they also got tons of mafic items that at least partially compensated, that was the fun of the game.</p><p></p><p></p><p></p><p>Whoa, please don't go in terms of bias and such, we are just discussing preferences, OK ?</p><p></p><p>Rituals don't mention grids, but they are also fairly useless in intrigue and free form gaming, and don't compensate for the use of spells and powers in non-combat situation, that's all.</p><p></p><p>After that, to each their own and their style of gaming. It's not as if we did not try it, we did, it was not bad, but it did not suit our style of gaming, that's all.</p><p></p><p></p><p></p><p>Which does not fit our conception of the game, because we don't approach it in a technical manner at all. But again, to each his own.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8390991, member: 7032025"] I know, we've played tons of these, but we always come back to D&D for its specific ambiance. 3e and 4e were heavily mechanistic, but 5e is not, you should try PF and PF2... I have honestly no idea whether one approach is more frequent than another, so I can't comment, the only thing I can say is that there are skills in all systems now, and if the DM incites the players to use them, they will, if he does not, they may or may not, but I don't think that the Skill Challenge encourages things specifically unless you lay it out plainly, in which case I really don't like it, I prefer my players to game th e world rather than the system. Rituals are just rituals and fairly standard now, but I'm talking about spells used for intrigue or out of combat, in 4e, it's always grids and squares and encounter formalism. There might be options to do without that, but then what's the point of the formalism ? It's not for lack of trying, but with all the formalism in the game, our DMs at the time played it formally, and it never happened in our campaigns. I agree that the new rituals are not as complete as 4e ones, but on the reverse, it's because the spells and powers of 5e are much more open-ended and useful out of combat, so it more than balances itself out with our way of playing. No, they also got tons of mafic items that at least partially compensated, that was the fun of the game. Whoa, please don't go in terms of bias and such, we are just discussing preferences, OK ? Rituals don't mention grids, but they are also fairly useless in intrigue and free form gaming, and don't compensate for the use of spells and powers in non-combat situation, that's all. After that, to each their own and their style of gaming. It's not as if we did not try it, we did, it was not bad, but it did not suit our style of gaming, that's all. Which does not fit our conception of the game, because we don't approach it in a technical manner at all. But again, to each his own. [/QUOTE]
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