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General Tabletop Discussion
D&D Older Editions
Anyone playing 4e at the moment?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8391785" data-attributes="member: 82106"><p>Right. Honestly, my thoughts on the 4e thing is that 4e overall has too many levels. I think the older progression where by 20th level you are pretty much 'godlike' or at least 'demigodlike' is fine. OTOH both 4e and old school D&D have the flaw that you spend a LONG TIME in this high level part of the game (assuming you play that far). </p><p></p><p>So, my own 4e-like hack focuses a lot more on 'gonzo' and also compresses things. So heroic tier basically lasts for 8 levels, and you have a 'legendary' group of levels that are another 8, and then there's 3 'Mythic' levels, and 'apotheosis' is basically 20th level (IE 20th is just a capstone adventure where you pretty much retire if you get that far as "trans human" effectively). I'm working on using scaling as a lever to emphasize the narrative 'gonzo' of the higher tiers in a more concrete way, without needing to basically tack a whole other RPG onto the end of the one you have already learned. </p><p></p><p>So, legends operate in a larger and less rigidly defined set of spaces. Its still nominally a grid (IE it would be exactly a grid if you were in sphereworld) but many of the spaces represent things like "that room" or "the inside of that small building" and the scale is significantly larger, so legendary fighters can control areas that are say 20x20' and the effects of powers and things become that much wider in scope. Mythic action takes place on even larger scales, and level 20 capstone abilities really have few limits in terms of merely "how much space does this cover", being more "whatever is relevant in a narrative sense" This allows you to capture really gonzo kinds of things sort of like how things can work in games like Exalted, or in the higher grades of the web novel Age of Adepts (where the grading system actually goes on up into truly godlike proportions and beyond, though they never really described the very highest grades). </p><p></p><p>That would allow the enactment of myths like heroes drinking oceans, moving mountains, killing cosmic scale monsters, 200 men with a single blow, etc. The basic structure is pretty much 4e-like though and is really just an extrapolation and refinement of things 4e already does.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8391785, member: 82106"] Right. Honestly, my thoughts on the 4e thing is that 4e overall has too many levels. I think the older progression where by 20th level you are pretty much 'godlike' or at least 'demigodlike' is fine. OTOH both 4e and old school D&D have the flaw that you spend a LONG TIME in this high level part of the game (assuming you play that far). So, my own 4e-like hack focuses a lot more on 'gonzo' and also compresses things. So heroic tier basically lasts for 8 levels, and you have a 'legendary' group of levels that are another 8, and then there's 3 'Mythic' levels, and 'apotheosis' is basically 20th level (IE 20th is just a capstone adventure where you pretty much retire if you get that far as "trans human" effectively). I'm working on using scaling as a lever to emphasize the narrative 'gonzo' of the higher tiers in a more concrete way, without needing to basically tack a whole other RPG onto the end of the one you have already learned. So, legends operate in a larger and less rigidly defined set of spaces. Its still nominally a grid (IE it would be exactly a grid if you were in sphereworld) but many of the spaces represent things like "that room" or "the inside of that small building" and the scale is significantly larger, so legendary fighters can control areas that are say 20x20' and the effects of powers and things become that much wider in scope. Mythic action takes place on even larger scales, and level 20 capstone abilities really have few limits in terms of merely "how much space does this cover", being more "whatever is relevant in a narrative sense" This allows you to capture really gonzo kinds of things sort of like how things can work in games like Exalted, or in the higher grades of the web novel Age of Adepts (where the grading system actually goes on up into truly godlike proportions and beyond, though they never really described the very highest grades). That would allow the enactment of myths like heroes drinking oceans, moving mountains, killing cosmic scale monsters, 200 men with a single blow, etc. The basic structure is pretty much 4e-like though and is really just an extrapolation and refinement of things 4e already does. [/QUOTE]
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