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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8391797" data-attributes="member: 82106"><p>It is like, it is tantalizingly close in 5e, but it just never takes that last step and yields up the real interesting stuff to non-casters. My 7th level Tabaxi Battlemaster can simply move vertically and horizontally with equal ease (I think there's an implicit interpretation that because he has a climb speed that climbing is just normal movement for him, maybe there are extraordinary situations where a check might be needed, hard to say...). He can also move at double speed (another racial trait) and thus if I double moved and burned Action Surge, I could hit 32 squares per round, though only once per combat effectively, and that could be any combination of running/climbing/leaping. That is pretty good for the equivalent of a 4e 10th level PC, but there's really nothing else he can do that is special, and short of items not much room to go up from there. AFAICT that character will be just a higher hit point, attack bonus version of the same thing at level 20, with a couple more maneuvers (which are all pretty limited stuff). </p><p></p><p>So, yeah, I don't see 5e high level as particularly crazy. My high level dwarf wizard obviously has some pretty good spells, but IIRC everyone that was playing non-casters in that game eventually picked up at least a half-casting character at some point. The non-casters were just not very interesting and couldn't do much. Even half-casters have a tough time, though they are more fun than a fighter!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8391797, member: 82106"] It is like, it is tantalizingly close in 5e, but it just never takes that last step and yields up the real interesting stuff to non-casters. My 7th level Tabaxi Battlemaster can simply move vertically and horizontally with equal ease (I think there's an implicit interpretation that because he has a climb speed that climbing is just normal movement for him, maybe there are extraordinary situations where a check might be needed, hard to say...). He can also move at double speed (another racial trait) and thus if I double moved and burned Action Surge, I could hit 32 squares per round, though only once per combat effectively, and that could be any combination of running/climbing/leaping. That is pretty good for the equivalent of a 4e 10th level PC, but there's really nothing else he can do that is special, and short of items not much room to go up from there. AFAICT that character will be just a higher hit point, attack bonus version of the same thing at level 20, with a couple more maneuvers (which are all pretty limited stuff). So, yeah, I don't see 5e high level as particularly crazy. My high level dwarf wizard obviously has some pretty good spells, but IIRC everyone that was playing non-casters in that game eventually picked up at least a half-casting character at some point. The non-casters were just not very interesting and couldn't do much. Even half-casters have a tough time, though they are more fun than a fighter! [/QUOTE]
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Community
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D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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