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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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<blockquote data-quote="Manbearcat" data-source="post: 8392203" data-attributes="member: 6696971"><p>Alright, more seriously (and with a hair more time), 4e accomplishes this through 2 integrated features of play that work simultaneously to serve this end:</p><p></p><p><strong>THEMATIC/PREMISE FOCUSING</strong></p><p></p><p>* Epic Destiny and (player authored) Quests. Also, you can go the Neverwinter model route (as I did for my fantasy Sengoku Era Japan game) and just have Character Theme be the through line for levels 1-10 that effectively run you through Heroic > Paragon > Epic tropes of play with a truncated leveling experience (and shortening of total play arc/session #).</p><p></p><p><strong>THEMATIC CONFLICT/OBSTACLE BROADENING (via a stable engine which offloads progression onto all of the below)</strong></p><p></p><p>* Robust monster, hazard/trap, terrain, p42 stunting math/mechanics/reskinning. </p><p></p><p>* Keyword tech.</p><p></p><p>* Scene Based Resolution (both combat with the intricate combat mechanics and via noncombat scene resolution with the Skill Challenge).</p><p></p><p>[HR][/HR]</p><p></p><p>Then there is the related piece of mythic fantasy, scene-based pacing being extremely functional because (a) pushing forward is rewarded via Milestone mechanics + nonpunitive Short Rest mechanics (and how much of character oomph is offloaded here) + (b) (VERY) related design where Adventuring Day + Encounter Maths + PC resource suite design doesn't create a game that is brutally sensitive to refresh. PC gas tank is deep and robust (see (a) above) and Team PC amplification serves to augment this robustness/depth. (a) + (b) means the game doesn't feature the typical D&D Arms Race over daily resource refresh (which is pretty much exclusively dominated by GM vs Spellcaster PCs). This is a very big D&D thing that creates a very jarring and weird tenor for mythical tropes. The fact that 4e effectively solved it plays no small role in the formulation of unprecedented functional Epic Tier play.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8392203, member: 6696971"] Alright, more seriously (and with a hair more time), 4e accomplishes this through 2 integrated features of play that work simultaneously to serve this end: [B]THEMATIC/PREMISE FOCUSING[/B] * Epic Destiny and (player authored) Quests. Also, you can go the Neverwinter model route (as I did for my fantasy Sengoku Era Japan game) and just have Character Theme be the through line for levels 1-10 that effectively run you through Heroic > Paragon > Epic tropes of play with a truncated leveling experience (and shortening of total play arc/session #). [B]THEMATIC CONFLICT/OBSTACLE BROADENING (via a stable engine which offloads progression onto all of the below)[/B] * Robust monster, hazard/trap, terrain, p42 stunting math/mechanics/reskinning. * Keyword tech. * Scene Based Resolution (both combat with the intricate combat mechanics and via noncombat scene resolution with the Skill Challenge). [HR][/HR] Then there is the related piece of mythic fantasy, scene-based pacing being extremely functional because (a) pushing forward is rewarded via Milestone mechanics + nonpunitive Short Rest mechanics (and how much of character oomph is offloaded here) + (b) (VERY) related design where Adventuring Day + Encounter Maths + PC resource suite design doesn't create a game that is brutally sensitive to refresh. PC gas tank is deep and robust (see (a) above) and Team PC amplification serves to augment this robustness/depth. (a) + (b) means the game doesn't feature the typical D&D Arms Race over daily resource refresh (which is pretty much exclusively dominated by GM vs Spellcaster PCs). This is a very big D&D thing that creates a very jarring and weird tenor for mythical tropes. The fact that 4e effectively solved it plays no small role in the formulation of unprecedented functional Epic Tier play. [/QUOTE]
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Anyone playing 4e at the moment?
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