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<blockquote data-quote="Garthanos" data-source="post: 8392630" data-attributes="member: 82504"><p>It could be used as direct replacement for 5e its standalone but yes 4e is probably a better starting point.</p><p></p><p>5e identifies mythic as a flavoring in a sense but basically has no mechanics supporting it even implies they are not needed...</p><p></p><p>And while 5e does describe the events of its highest tier as being just like those of Epic Destinies but again to even support those events and story you would have to hack things onto it AND It lacks the player side investment and buy in</p><p></p><p>4e just grants much more player agency</p><p></p><p>There are also other supplements like Odyssey of the Dragonlords which has elements like fated equipment and destiny story elements which very much feel like 4e and put divine ascension directly on the table even having an explicit ritual or spell.</p><p></p><p>Yup take some work to get what 4e has out of the box. (let alone move beyond that)</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8392630, member: 82504"] It could be used as direct replacement for 5e its standalone but yes 4e is probably a better starting point. 5e identifies mythic as a flavoring in a sense but basically has no mechanics supporting it even implies they are not needed... And while 5e does describe the events of its highest tier as being just like those of Epic Destinies but again to even support those events and story you would have to hack things onto it AND It lacks the player side investment and buy in 4e just grants much more player agency There are also other supplements like Odyssey of the Dragonlords which has elements like fated equipment and destiny story elements which very much feel like 4e and put divine ascension directly on the table even having an explicit ritual or spell. Yup take some work to get what 4e has out of the box. (let alone move beyond that) [/QUOTE]
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