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<blockquote data-quote="pemerton" data-source="post: 8392915" data-attributes="member: 42582"><p>I don't really know what this means.</p><p></p><p>The numbers being bigger is neither here nor there - HeroQuest revised can do Heroic-tier stuff or Epic-tier stuff using the same numbers. In 4e D&D there are two rationales (beyond tradition) for growing the numbers: (1) to help imbue a sense of scaling, given the pre-packaged game elements in the form of monster, trap and treasure lists; (2) to allow the change I described in the relationship between PCs and NPC/creatures (ie an increase in PC "depth" in contrast to a relatively greater degree of NPC/creature hit point and damage scaling).</p><p></p><p></p><p>Here, too, I don't know what "restrictions" you have in mind. The fundamental difference between (say) a 20th level 4e Fighter and a 20th level AD&D or 3E fighter is that the former character has build elements - powers, healing surges, action points - that can be used as currency in a skill check or skill challenge, and that feed directly (via the combat action resolution mechanics) into combat resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8392915, member: 42582"] I don't really know what this means. The numbers being bigger is neither here nor there - HeroQuest revised can do Heroic-tier stuff or Epic-tier stuff using the same numbers. In 4e D&D there are two rationales (beyond tradition) for growing the numbers: (1) to help imbue a sense of scaling, given the pre-packaged game elements in the form of monster, trap and treasure lists; (2) to allow the change I described in the relationship between PCs and NPC/creatures (ie an increase in PC "depth" in contrast to a relatively greater degree of NPC/creature hit point and damage scaling). Here, too, I don't know what "restrictions" you have in mind. The fundamental difference between (say) a 20th level 4e Fighter and a 20th level AD&D or 3E fighter is that the former character has build elements - powers, healing surges, action points - that can be used as currency in a skill check or skill challenge, and that feed directly (via the combat action resolution mechanics) into combat resolution. [/QUOTE]
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