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General Tabletop Discussion
D&D Older Editions
Anyone playing 4e at the moment?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8393768" data-attributes="member: 82106"><p>Wait a minute here! Woah! Interpretation is, by definition, a process which can only exist at, and stem from, the table. 4e gives you keywords and other thematic 'hooks', page 42, and some pretty 'out there' ED thematics too. Then it gives you SCs as a framework into which any sort of arbitrary action can fit in terms of what its impact is. </p><p></p><p>Anyone who is unwilling to say "well, the rogue's Thief of Legends ED says he can 'steal anything' and we're in this SC where he would like to find a way to see the path leading to the Uttermost Outpost, can't he just steal the One True Dragon's vision? Of course he can! Roll a Thievery Check! I mean, could it be handed to one on a silver platter to any greater degree?</p><p></p><p>Even at Heroic tier it seems pretty much just an exercise of the page 42 rules, or maybe a clever exercise of tools like Terrain Powers by the GM to do 'crazy stuff'. Once a dwarf PC had a Flaming Axe (which actually came about through some earlier narrative stuff) and because the Axe was tied to a famous demon-slaying dwarf of the past he pulled it out and just ran up to a demon gate which a Balrog was trying to force its way through, and shattered it with a mighty blow! This was totally made up on the spot. As envisaged solving this problem wasn't really supposed to be within the immediate capabilities of the PCs, but the dwarf did sac his precious magic item, and demonstrated that he would do ANYTHING to protect his homeland. </p><p></p><p>There's not really a problem with this sort of thing emerging in 4e play IMHO. You just have to do it, there's plenty of 'freedom of interpretation' there. Just as much as there is in 5e!</p><p></p><p>A smaller example was all the ways that the Halfling Thief in one of our games used the power Bat Aside (Rogue daily level 5 attack power) which lets you push an enemy several squares and then knock him down, along with anyone now adjacent (IE you basically toss him into his friends and they all go down in a heap). This player just LOVED this power, he'd create all these crazy setups and then his halfling would come flying up on a rope, or leap off a ledge, or sometimes just run up and scare the target into running away pellmell into his allies. He had a dozen ways to describe it, and sometimes he'd even describe the results in different ways. It all just worked.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8393768, member: 82106"] Wait a minute here! Woah! Interpretation is, by definition, a process which can only exist at, and stem from, the table. 4e gives you keywords and other thematic 'hooks', page 42, and some pretty 'out there' ED thematics too. Then it gives you SCs as a framework into which any sort of arbitrary action can fit in terms of what its impact is. Anyone who is unwilling to say "well, the rogue's Thief of Legends ED says he can 'steal anything' and we're in this SC where he would like to find a way to see the path leading to the Uttermost Outpost, can't he just steal the One True Dragon's vision? Of course he can! Roll a Thievery Check! I mean, could it be handed to one on a silver platter to any greater degree? Even at Heroic tier it seems pretty much just an exercise of the page 42 rules, or maybe a clever exercise of tools like Terrain Powers by the GM to do 'crazy stuff'. Once a dwarf PC had a Flaming Axe (which actually came about through some earlier narrative stuff) and because the Axe was tied to a famous demon-slaying dwarf of the past he pulled it out and just ran up to a demon gate which a Balrog was trying to force its way through, and shattered it with a mighty blow! This was totally made up on the spot. As envisaged solving this problem wasn't really supposed to be within the immediate capabilities of the PCs, but the dwarf did sac his precious magic item, and demonstrated that he would do ANYTHING to protect his homeland. There's not really a problem with this sort of thing emerging in 4e play IMHO. You just have to do it, there's plenty of 'freedom of interpretation' there. Just as much as there is in 5e! A smaller example was all the ways that the Halfling Thief in one of our games used the power Bat Aside (Rogue daily level 5 attack power) which lets you push an enemy several squares and then knock him down, along with anyone now adjacent (IE you basically toss him into his friends and they all go down in a heap). This player just LOVED this power, he'd create all these crazy setups and then his halfling would come flying up on a rope, or leap off a ledge, or sometimes just run up and scare the target into running away pellmell into his allies. He had a dozen ways to describe it, and sometimes he'd even describe the results in different ways. It all just worked. [/QUOTE]
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