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General Tabletop Discussion
D&D Older Editions
Anyone playing 4e at the moment?
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<blockquote data-quote="pemerton" data-source="post: 8393927" data-attributes="member: 42582"><p>You seem to have misread my post. To self-quote and thereby restate:</p><p></p><p>As far as the powers being the same from one class to the next - that's just obviously false. What wizard power is the same as what fighter power?</p><p></p><p>I'm also not sure why spells are your comparison point. Not every D&D character has spells; and not every spell is a primarily combat ability. The non-combat abilities of 4e PCs are located primarily in their skills and (for some, analogous to AD&D or 3E spellcasters) in their rituals. The use of powers in the context of skill checks (to open up fictional positioning, and/or to provide a bonus or yield auto-success on a check) is discussed in the PHB and the two DMGs. Here's an actual play Epic example:</p><p></p><p>The example just posted illustrates the points made in this post:</p><p>My actual play example shows illustrates the centrality of skill checks to non-combat resolution, with both utility and attack powers being relevant to establish appropriate fictional positioning. And it shows the use of healing surges as a common currency to grant bonuses to checks. These are all key features of 4e, including of 4e's approach to Epic - as I posted in my first contribution to this thread.</p><p></p><p>This doesn't make any sense to me. The 4e DMG has a pretty solid discussion of the use of terrain, including verticality, in encounter design. Here are a couple of actual pay Epic examples:</p><p></p><p></p><p></p><p></p><p>I don't think your posts exhibit a very good familiarity with the basics of 4e, as articulated in its rulebooks and exemplified in play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8393927, member: 42582"] You seem to have misread my post. To self-quote and thereby restate: As far as the powers being the same from one class to the next - that's just obviously false. What wizard power is the same as what fighter power? I'm also not sure why spells are your comparison point. Not every D&D character has spells; and not every spell is a primarily combat ability. The non-combat abilities of 4e PCs are located primarily in their skills and (for some, analogous to AD&D or 3E spellcasters) in their rituals. The use of powers in the context of skill checks (to open up fictional positioning, and/or to provide a bonus or yield auto-success on a check) is discussed in the PHB and the two DMGs. Here's an actual play Epic example: The example just posted illustrates the points made in this post: My actual play example shows illustrates the centrality of skill checks to non-combat resolution, with both utility and attack powers being relevant to establish appropriate fictional positioning. And it shows the use of healing surges as a common currency to grant bonuses to checks. These are all key features of 4e, including of 4e's approach to Epic - as I posted in my first contribution to this thread. This doesn't make any sense to me. The 4e DMG has a pretty solid discussion of the use of terrain, including verticality, in encounter design. Here are a couple of actual pay Epic examples: I don't think your posts exhibit a very good familiarity with the basics of 4e, as articulated in its rulebooks and exemplified in play. [/QUOTE]
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