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D&D Older Editions
Anyone playing 4e at the moment?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8394365" data-attributes="member: 82106"><p>I think it is most fair to state that there are those who have a very open-ended approach to RPGs and will run with structures like keywords and the general conceptual skill framework (which I really see as more a list of 'knacks' or even 'preferred approaches' of the PCs rather than a laundry list of knowledge they possess, though knowledge is certainly there too). There are also people for whom the words on the page are simply exactly what they say and nothing more. I don't think these categories are absolute, but instead seem to be gated to a degree by the presentation of the material.</p><p></p><p>I always felt rather inhibited by the 3.x kind of presentation. Granted its spells are more traditional and less specific than 4e powers, but the way it grinds out the "everything works exactly how it is laid out" never gave me a lot of confidence. Coupled to that is the lack of a system like the SC rules, keywords (I mean 3.x has a lot of 'verbiage', but it is all over the map, you can't tell what it means). </p><p></p><p>5e definitely is less problematic than 3.x, which I just couldn't play at all really. It has a much more constrained terminology, though less explicit than 4e's. And it has a fairly 4e-like skill system (though mysteriously they messed up some parts, argh!). One thing that I am not happy about is the way it wimped out on the resiliency aspect. Your example of fighting the giants illustrates that pretty well. It is a grim and hard-fought battle against the white dragon and the PCs are pretty drained, but they do bounce back, the fighter digs deep in his reserves and then after the fight the PCs catch their breath and they're set to go on to a more important battle to come. </p><p></p><p>There WERE consequences, they burned some resources and a lot of HS particularly, but if they're willing to accept some elevated risk going forward they can still proceed and not feel like they're 'gimped' going into the next fight. This is especially conducive to the 'go crazy and act like a big hero' theme of 4e Epic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8394365, member: 82106"] I think it is most fair to state that there are those who have a very open-ended approach to RPGs and will run with structures like keywords and the general conceptual skill framework (which I really see as more a list of 'knacks' or even 'preferred approaches' of the PCs rather than a laundry list of knowledge they possess, though knowledge is certainly there too). There are also people for whom the words on the page are simply exactly what they say and nothing more. I don't think these categories are absolute, but instead seem to be gated to a degree by the presentation of the material. I always felt rather inhibited by the 3.x kind of presentation. Granted its spells are more traditional and less specific than 4e powers, but the way it grinds out the "everything works exactly how it is laid out" never gave me a lot of confidence. Coupled to that is the lack of a system like the SC rules, keywords (I mean 3.x has a lot of 'verbiage', but it is all over the map, you can't tell what it means). 5e definitely is less problematic than 3.x, which I just couldn't play at all really. It has a much more constrained terminology, though less explicit than 4e's. And it has a fairly 4e-like skill system (though mysteriously they messed up some parts, argh!). One thing that I am not happy about is the way it wimped out on the resiliency aspect. Your example of fighting the giants illustrates that pretty well. It is a grim and hard-fought battle against the white dragon and the PCs are pretty drained, but they do bounce back, the fighter digs deep in his reserves and then after the fight the PCs catch their breath and they're set to go on to a more important battle to come. There WERE consequences, they burned some resources and a lot of HS particularly, but if they're willing to accept some elevated risk going forward they can still proceed and not feel like they're 'gimped' going into the next fight. This is especially conducive to the 'go crazy and act like a big hero' theme of 4e Epic. [/QUOTE]
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