Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Anyone playing 4e at the moment?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8395148" data-attributes="member: 82106"><p>Meh, honestly you can apply any math model you want to the 4e engine. I created a spreadsheet, the Engine Generator, which just takes some basic parameters and plugs them into the core math, so you can use any level bonus you want, any hit point progression you want, any damage progression, and any other types of bonus progressions (items, whatever) and feed them all in. It will tell you the outcome of a generic match up between a PC with expected PC general numbers and a monster of whatever level (IE how many rounds they will fight, etc.). </p><p></p><p>What I discovered is there's a whole range of solutions which produce fairly viable results where the match ups have desired levels of variance and average durations, and require some desired quantity of resource expenditure (to produce given likely basic lengths of adventuring days). You may also get somewhat different 'banding' (how large level variances can be before outcomes become totally one-sided). </p><p></p><p>The upshot of it is that wide bands require a lot of variance, low attack success plus high damage relative to total hit points. Neither 4e nor 5e really goes into that territory. They are not really much different. You could pretty much plug 5e's numbers into the 4e engine, albeit you have NADs instead of saves, a few things like that which don't actually change anything. While people SAY that 5e lets you use a wider range of power levels of monsters vs PCs, it isn't really very true. If you take the 30 level band of 4e and the 20 level band of 5e and stretch the later to fit the former, they have close to the same banding. </p><p></p><p>5e does use a wider range of monster stat mixes though. So, for example it has creatures with MANY more than baseline hit points, or much higher than normal defenses, or very high damage numbers relative to defense/hit points. These get somewhat weird, but you actually COULD do the same thing in 4e, there's no mechanical reason why not. It just gets very hard to assign the monster a level (and I'd note that 5e's CR system really doesn't work for the same reason). </p><p></p><p>My approach to HoML monsters is that they are like 4e monsters, except sometimes they might have an 'enhanced' attribute. So a certain creature that is a Lurker might have an enhanced damage output, potentially. That makes it a bit higher level than its baseline stats, but by doing this sort of design change in a systematic way, you can fairly assign level bonuses and leverage the engine a bit more in creature design vs 4e. That allows for somewhat less fancy power mechanics on the creature side, which I like.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8395148, member: 82106"] Meh, honestly you can apply any math model you want to the 4e engine. I created a spreadsheet, the Engine Generator, which just takes some basic parameters and plugs them into the core math, so you can use any level bonus you want, any hit point progression you want, any damage progression, and any other types of bonus progressions (items, whatever) and feed them all in. It will tell you the outcome of a generic match up between a PC with expected PC general numbers and a monster of whatever level (IE how many rounds they will fight, etc.). What I discovered is there's a whole range of solutions which produce fairly viable results where the match ups have desired levels of variance and average durations, and require some desired quantity of resource expenditure (to produce given likely basic lengths of adventuring days). You may also get somewhat different 'banding' (how large level variances can be before outcomes become totally one-sided). The upshot of it is that wide bands require a lot of variance, low attack success plus high damage relative to total hit points. Neither 4e nor 5e really goes into that territory. They are not really much different. You could pretty much plug 5e's numbers into the 4e engine, albeit you have NADs instead of saves, a few things like that which don't actually change anything. While people SAY that 5e lets you use a wider range of power levels of monsters vs PCs, it isn't really very true. If you take the 30 level band of 4e and the 20 level band of 5e and stretch the later to fit the former, they have close to the same banding. 5e does use a wider range of monster stat mixes though. So, for example it has creatures with MANY more than baseline hit points, or much higher than normal defenses, or very high damage numbers relative to defense/hit points. These get somewhat weird, but you actually COULD do the same thing in 4e, there's no mechanical reason why not. It just gets very hard to assign the monster a level (and I'd note that 5e's CR system really doesn't work for the same reason). My approach to HoML monsters is that they are like 4e monsters, except sometimes they might have an 'enhanced' attribute. So a certain creature that is a Lurker might have an enhanced damage output, potentially. That makes it a bit higher level than its baseline stats, but by doing this sort of design change in a systematic way, you can fairly assign level bonuses and leverage the engine a bit more in creature design vs 4e. That allows for somewhat less fancy power mechanics on the creature side, which I like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Anyone playing 4e at the moment?
Top