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<blockquote data-quote="Garthanos" data-source="post: 8395239" data-attributes="member: 82504"><p>This is very intriguing I can see it implement with a PF mindset but there are ideas in there which are interesting. I expected they would have had one of mine where you are able to wrestle death itself to raise the dead within 3 day time of demise.</p><p></p><p>Wonder if elements would be stealable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><h3>Legendary Talents</h3><h4>Death Valley Driver (slam) [Gravecaller's HB]</h4><p>You ceremoniously swing the creature’s body up over your back before dropping them onto their back. </p><p></p><p>#This one leverages level drain effect and similar 3.x things.</p><p> </p><h4>Earth-Shattering Slam (slam)</h4><p></p><p>When you successfully maintain a grapple against a creature as a standard action and choose to deal your unarmed strike damage to that target, you may expend your martial focus to also deal that damage to the ground as if using Shatter Earth from the Berserker sphere. If you successfully deal more damage to the ground than its hardness, not only is the ground broken as described by the Shatter Earth talent, but the target of your slam is also stuck into the ground, becoming entangled and unable to move from that spot.</p><h4></h4><h4>Limb Ripper (slam)</h4><p></p><p>When you successfully maintain a grapple against a creature you have already pinned, you may expend your martial focus as an immediate action to attempt to remove a limb from them; the creature must make a successful Fortitude save or have one of its limbs removed by you (arms, legs, tentacles, or wings), ending the grapple.</p><p></p><h4>Magic Killing Grip (slam)</h4><p></p><p>Treat the result of your grapple check as a dispel check against the target of your grapple as though you were making a targeted dispel with dispel magic</p><p></p><h4>Tombstone Burial</h4><p>Whenever you successfully use Earth-Shattering Slam against a target, you may choose to bury them underground.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8395239, member: 82504"] This is very intriguing I can see it implement with a PF mindset but there are ideas in there which are interesting. I expected they would have had one of mine where you are able to wrestle death itself to raise the dead within 3 day time of demise. Wonder if elements would be stealable :p [HEADING=2]Legendary Talents[/HEADING] [HEADING=3]Death Valley Driver (slam) [Gravecaller's HB][/HEADING] You ceremoniously swing the creature’s body up over your back before dropping them onto their back. #This one leverages level drain effect and similar 3.x things. [HEADING=3]Earth-Shattering Slam (slam)[/HEADING] When you successfully maintain a grapple against a creature as a standard action and choose to deal your unarmed strike damage to that target, you may expend your martial focus to also deal that damage to the ground as if using Shatter Earth from the Berserker sphere. If you successfully deal more damage to the ground than its hardness, not only is the ground broken as described by the Shatter Earth talent, but the target of your slam is also stuck into the ground, becoming entangled and unable to move from that spot. [HEADING=3][/HEADING] [HEADING=3]Limb Ripper (slam)[/HEADING] When you successfully maintain a grapple against a creature you have already pinned, you may expend your martial focus as an immediate action to attempt to remove a limb from them; the creature must make a successful Fortitude save or have one of its limbs removed by you (arms, legs, tentacles, or wings), ending the grapple. [HEADING=3]Magic Killing Grip (slam)[/HEADING] Treat the result of your grapple check as a dispel check against the target of your grapple as though you were making a targeted dispel with dispel magic [HEADING=3]Tombstone Burial[/HEADING] Whenever you successfully use Earth-Shattering Slam against a target, you may choose to bury them underground. [/QUOTE]
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