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General Tabletop Discussion
D&D Older Editions
Anyone playing 4e at the moment?
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<blockquote data-quote="Argyle King" data-source="post: 8396267" data-attributes="member: 58416"><p>I mostly agree.</p><p></p><p>It's a largely semantic difference, but my view -when I criticize how later 4E evolved- is less that too many categories existed and more that the categories were managed somewhat poorly. </p><p></p><p>For example, I remember the first time I saw an option to treat a weapon as an implement. It was rather easy to see that leading to "problems" when combined with something which increased the effect of a particular weapon.</p><p></p><p>Oddly, that issues might arise appeared to come as a shock to some of the folks writing the game. </p><p></p><p>Note: I'm not suggesting the ideas were bad. I'll simply say (as I did back then) that I don't understand how there was such a drastic difference in how people making the game saw the game versus my anecdotal experience with people playing the game. I think that difference and disconnect is a primary reason for 4E's worst issues. </p><p></p><p>Overall, I think I agree with most of what you're saying. I get the impression that many of your views on playing a game aren't very different than my own. Where there are differences, they're viewpoints that I can understand.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8396267, member: 58416"] I mostly agree. It's a largely semantic difference, but my view -when I criticize how later 4E evolved- is less that too many categories existed and more that the categories were managed somewhat poorly. For example, I remember the first time I saw an option to treat a weapon as an implement. It was rather easy to see that leading to "problems" when combined with something which increased the effect of a particular weapon. Oddly, that issues might arise appeared to come as a shock to some of the folks writing the game. Note: I'm not suggesting the ideas were bad. I'll simply say (as I did back then) that I don't understand how there was such a drastic difference in how people making the game saw the game versus my anecdotal experience with people playing the game. I think that difference and disconnect is a primary reason for 4E's worst issues. Overall, I think I agree with most of what you're saying. I get the impression that many of your views on playing a game aren't very different than my own. Where there are differences, they're viewpoints that I can understand. [/QUOTE]
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