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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 8396935" data-attributes="member: 710"><p>I can see that. I guess as a DM you had the option to turn the Fighter into a damage dealer - just have NPCs constantly ignore his mark, and get punished for it. But it kinda asks the DM to play suboptimally just to make a player happy. I guess I wouldn't be good at that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--</p><p>I am not actively playing D&D 4, but I used the D&D 4 ruleset as basis for a homebrew Star Wars system. And I kinda want to make a homebrew Arcane Unearthed game with D&D 4 like classes. Bu tI admit, some parts of the rules I am probably going to leave behind.</p><p>My gaming group plays exclusively online, and we have about 2.5 hours for a game. And so endless dungeon-clearing fights are not really our thing. We still want tactical fights, but the fights are focused and a "dungeon" might be only a single fight or two, and then there will be travel and other stuff happening so there will likely be an extended rest. So overall, I think I want to get rid of the Encounter/Daily distinction and even Healing Surges and balance everything around a single encounter. Maybe keep some kind of Injury/Stress system perhaps for some long-term effects, more for "immersion" then because it is important to balance.</p><p>---</p><p>Oh, as I am thinking about it. We actually still kinda have a D&D 4 game. We have a kind of "emergency campaign" that we play when one of us can't make it. It's basically a giant dungeon crawl, but we give out individual XP for achievements like "the most damage per turn this session" or "most targets hits" or "most healing done", a kind of friendly competition game.</p><p>We reactivated the old Offline Builder for that.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 8396935, member: 710"] I can see that. I guess as a DM you had the option to turn the Fighter into a damage dealer - just have NPCs constantly ignore his mark, and get punished for it. But it kinda asks the DM to play suboptimally just to make a player happy. I guess I wouldn't be good at that. :) -- I am not actively playing D&D 4, but I used the D&D 4 ruleset as basis for a homebrew Star Wars system. And I kinda want to make a homebrew Arcane Unearthed game with D&D 4 like classes. Bu tI admit, some parts of the rules I am probably going to leave behind. My gaming group plays exclusively online, and we have about 2.5 hours for a game. And so endless dungeon-clearing fights are not really our thing. We still want tactical fights, but the fights are focused and a "dungeon" might be only a single fight or two, and then there will be travel and other stuff happening so there will likely be an extended rest. So overall, I think I want to get rid of the Encounter/Daily distinction and even Healing Surges and balance everything around a single encounter. Maybe keep some kind of Injury/Stress system perhaps for some long-term effects, more for "immersion" then because it is important to balance. --- Oh, as I am thinking about it. We actually still kinda have a D&D 4 game. We have a kind of "emergency campaign" that we play when one of us can't make it. It's basically a giant dungeon crawl, but we give out individual XP for achievements like "the most damage per turn this session" or "most targets hits" or "most healing done", a kind of friendly competition game. We reactivated the old Offline Builder for that. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anyone playing 4e at the moment?
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