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D&D Older Editions
Anyone playing 4e at the moment?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8400511" data-attributes="member: 82106"><p>Rules compendium is just a lot more concise than either of the DMGs. They are all good books. MM3, MV, and MV:ttNV are the 3 fully updated MMs, MM1 and MM2 are pretty solid, but the later 3 books revisited a lot of monsters and made improvements that are pretty noticeable. MV is the ONE that I would have, above others, as it was intended to recapitulate the core monsters in an Essentials badged product. </p><p></p><p>The only issue with the DMG is that it simply lacks updated SC rules, and SCs ROCK! You simply have to understand that an SC is kind of like a combat scenario, but you need to really push the plot forward at every toss of the dice. Never leave it at "you could try something else to get past that" or the dreaded "I just keep rolling STR to make progress!" which are NOT how they were intended to run!</p><p></p><p>I will also say, as frequently I have, that combats really are much better with the same philosophy. '3 orcs in a room' will NEVER be a good time in 4e. It just won't. It will take 45 minutes and by minute 12 the outcome is certain and its all boring from then on. Just say no. A 4e combat is, the room is on fire, the roof starts falling on round 3, and you have to make sure you get out with the book, or else you won't be able to close the demongate in the next scene unless someone is ritually sacrificed! I mean, OK, the stakes can be less world-shattering, but if stuff isn't burning, collapsing, moving, launching, or there isn't some sort of significant action going on and/or goals to achieve besides "slaughter the enemy" then the GM should PROBABLY reduce the encounter to either color, or one situation in an SC and not bother with the combat rules.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8400511, member: 82106"] Rules compendium is just a lot more concise than either of the DMGs. They are all good books. MM3, MV, and MV:ttNV are the 3 fully updated MMs, MM1 and MM2 are pretty solid, but the later 3 books revisited a lot of monsters and made improvements that are pretty noticeable. MV is the ONE that I would have, above others, as it was intended to recapitulate the core monsters in an Essentials badged product. The only issue with the DMG is that it simply lacks updated SC rules, and SCs ROCK! You simply have to understand that an SC is kind of like a combat scenario, but you need to really push the plot forward at every toss of the dice. Never leave it at "you could try something else to get past that" or the dreaded "I just keep rolling STR to make progress!" which are NOT how they were intended to run! I will also say, as frequently I have, that combats really are much better with the same philosophy. '3 orcs in a room' will NEVER be a good time in 4e. It just won't. It will take 45 minutes and by minute 12 the outcome is certain and its all boring from then on. Just say no. A 4e combat is, the room is on fire, the roof starts falling on round 3, and you have to make sure you get out with the book, or else you won't be able to close the demongate in the next scene unless someone is ritually sacrificed! I mean, OK, the stakes can be less world-shattering, but if stuff isn't burning, collapsing, moving, launching, or there isn't some sort of significant action going on and/or goals to achieve besides "slaughter the enemy" then the GM should PROBABLY reduce the encounter to either color, or one situation in an SC and not bother with the combat rules. [/QUOTE]
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