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General Tabletop Discussion
D&D Older Editions
Anyone playing 4e at the moment?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8411610" data-attributes="member: 82106"><p>Yeah, there might be an argument for simply creating a 'different game' at epic levels. There are things about that which get tricky though. First of all, is that really a good idea in a game design sense? I mean, people play a game to play THAT game, if you graft a whole other game onto the arse end of it, do they ALSO want to play THAT game? It becomes less likely! Epic already doesn't see much play, it isn't going to see MORE if it is basically a whole other RPG.</p><p></p><p>Beyond that, logistically it is at least awkward. At what point do you transition to this new paradigm, and how do you narratively justify it? What about interactions with stuff on the previous scale? You'd pretty much have to create some sort of 'ascention' mechanic that would paper over the gap in the two games, and even then the mechanics of the 'base game' would need to have SOME meaning in the epic game. A prized signature power has to either 'amp up' or somehow translate. </p><p></p><p>I think the idea of a more limited 'scale up' is a good compromise. In classic 4e there's no actual rules difference per se. The idea was supposed to be that you'd just change the fictional situation, and maybe battlefields would get a bunch bigger, etc. For practical reasons it turned out people don't make bigger battlefields (the kitchen table is only so big basically). That left many people feeling a bit let down by 4e epic and complaining that it "wasn't very epic." So there's got to be some sort of middle ground where you can make things a lot more 'gonzo' and actually signify that in mechanical terms, but still retain some essence of the tactical play style of 4e intact. </p><p></p><p>Which is why I'm thinking of this 'break out' mechanic. So, an 'epic' PC can still fight on 5' squares, but if they want to 'bust out' and take the fight to another level (which you might only do against the highest grade of opponents) then they can play on a 30' grid with a few rules tweaks where things are now pretty crazy, but its still kinda 4e. I mean, maybe it would be a bit like how He Man gets pissed and then yells "By the Power of Greyskull!!!" and everything gets a bit crazy.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8411610, member: 82106"] Yeah, there might be an argument for simply creating a 'different game' at epic levels. There are things about that which get tricky though. First of all, is that really a good idea in a game design sense? I mean, people play a game to play THAT game, if you graft a whole other game onto the arse end of it, do they ALSO want to play THAT game? It becomes less likely! Epic already doesn't see much play, it isn't going to see MORE if it is basically a whole other RPG. Beyond that, logistically it is at least awkward. At what point do you transition to this new paradigm, and how do you narratively justify it? What about interactions with stuff on the previous scale? You'd pretty much have to create some sort of 'ascention' mechanic that would paper over the gap in the two games, and even then the mechanics of the 'base game' would need to have SOME meaning in the epic game. A prized signature power has to either 'amp up' or somehow translate. I think the idea of a more limited 'scale up' is a good compromise. In classic 4e there's no actual rules difference per se. The idea was supposed to be that you'd just change the fictional situation, and maybe battlefields would get a bunch bigger, etc. For practical reasons it turned out people don't make bigger battlefields (the kitchen table is only so big basically). That left many people feeling a bit let down by 4e epic and complaining that it "wasn't very epic." So there's got to be some sort of middle ground where you can make things a lot more 'gonzo' and actually signify that in mechanical terms, but still retain some essence of the tactical play style of 4e intact. Which is why I'm thinking of this 'break out' mechanic. So, an 'epic' PC can still fight on 5' squares, but if they want to 'bust out' and take the fight to another level (which you might only do against the highest grade of opponents) then they can play on a 30' grid with a few rules tweaks where things are now pretty crazy, but its still kinda 4e. I mean, maybe it would be a bit like how He Man gets pissed and then yells "By the Power of Greyskull!!!" and everything gets a bit crazy. [/QUOTE]
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