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Anyone Playing Greg Stolze's Reign?
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<blockquote data-quote="ekb" data-source="post: 4202964" data-attributes="member: 60999"><p>Not Reign, but I'm definitely digging ORE. I use it for a Cthulhu-esque game with a wee bit of Godlike low-supers thrown in. I like the added dimensionality of it, especially in combination with Hard and Wiggle dice - it means that the players have some strategic planning to do when challenged. Is it better to blow points to give myself a maxed die, or should I set aside those points to call them as wiggles and lower my difficulty? Is it better to be fast or accurate?</p><p></p><p>Combat with ORE: I skip initiative as normally done - a single roll among the players, high roll goes first and proceeds clockwise around the table. If someone has super-speed, they can call a preempt or extra action. When it comes to the gunfight, the Wider roll hits first (if it hits) and as such can interrupt the "slower" target's action/disarm/yadda yadda yadda. The Taller roll does the most damage - which is important since armor is used as a damage reduction. The "waste" dice are also important - I use them as hit locations, advantage/disadvantage for the next round, possible botches. It's really nice to have a very complex possibility described by a single roll with very little lookup on a chart.</p><p></p><p>Rather than use Nemesis straight out of the box, I've changed the skills to be more analytical. Basically, the characters are lab rats for a Delta-Green-like organization during the early Cold War. So a Wide roll means that you found "a" answer (for that science) quicker than another, but the Tall roll is more accurate. If I'm running the biological sample through the GSMO and need to get a quick answer to the field team, I want Wide. If I'm looking for the difference between this sample and that sample to see whether this tentacled beast is the same as that tentacled beast... I want Tall, even to the point of blowing Action Points to make some dice Hard (max dice value) or Wiggle (set dice over X to a higher value Y).</p><p></p><p>Now, these are hackish house rules rather than what's on paper - but the paper is still a great starting place. There's enough on <a href="http://www.nemesis-system.com/" target="_blank">Project Nemesis</a> to get started.</p><p></p><p>I love it. Worth every second and penny! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ekb, post: 4202964, member: 60999"] Not Reign, but I'm definitely digging ORE. I use it for a Cthulhu-esque game with a wee bit of Godlike low-supers thrown in. I like the added dimensionality of it, especially in combination with Hard and Wiggle dice - it means that the players have some strategic planning to do when challenged. Is it better to blow points to give myself a maxed die, or should I set aside those points to call them as wiggles and lower my difficulty? Is it better to be fast or accurate? Combat with ORE: I skip initiative as normally done - a single roll among the players, high roll goes first and proceeds clockwise around the table. If someone has super-speed, they can call a preempt or extra action. When it comes to the gunfight, the Wider roll hits first (if it hits) and as such can interrupt the "slower" target's action/disarm/yadda yadda yadda. The Taller roll does the most damage - which is important since armor is used as a damage reduction. The "waste" dice are also important - I use them as hit locations, advantage/disadvantage for the next round, possible botches. It's really nice to have a very complex possibility described by a single roll with very little lookup on a chart. Rather than use Nemesis straight out of the box, I've changed the skills to be more analytical. Basically, the characters are lab rats for a Delta-Green-like organization during the early Cold War. So a Wide roll means that you found "a" answer (for that science) quicker than another, but the Tall roll is more accurate. If I'm running the biological sample through the GSMO and need to get a quick answer to the field team, I want Wide. If I'm looking for the difference between this sample and that sample to see whether this tentacled beast is the same as that tentacled beast... I want Tall, even to the point of blowing Action Points to make some dice Hard (max dice value) or Wiggle (set dice over X to a higher value Y). Now, these are hackish house rules rather than what's on paper - but the paper is still a great starting place. There's enough on [URL=http://www.nemesis-system.com/]Project Nemesis[/URL] to get started. I love it. Worth every second and penny! ;) [/QUOTE]
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