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Anyone playing Harebrained Schemes Battletech?
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<blockquote data-quote="jonesy" data-source="post: 7415064" data-attributes="member: 10324"><p>You guys are making it sound like exactly the kind of Battletech/mech game that I've always hoped for.</p><p></p><p>Mech Commander was ok, I just wish it would have had a turn-based option. The second game went in the wrong direction, and Mech Assault was bland arcade.</p><p></p><p>Of the really old games that I remember MechForce(MechFight) had potential, but I don't recall it ever getting a campaign of any kind.</p><p></p><p>Steel Empire (that's Cyber Empires for Americans) was real-time arcady and you also had to severely limit the top two mech classes in multiplayer, because otherwise those were the only mechs anyone would ever use and the end game was always just Titans (superboring). The Catapult was supposed to be the best in wide open ground, and the little quick ones (can't remember the name) in city maps, but Titans just tore through both (biggest issue with the Catapult was that multiplayer was split-screen so you could tell where to aim with a Titan by looking at your opponents screen). </p><p></p><p>7th Legion was just like a Command and Conquer mod.</p><p></p><p>Best of the bunch was MissionForce Cyberstorm (taking place in the early Earthsiege/Starsiege/Tribes universe), which is still a pretty good strategy game if you can get it to work. The problem with the campaign was that while the maps were random the players actions had no control over what happened.</p></blockquote><p></p>
[QUOTE="jonesy, post: 7415064, member: 10324"] You guys are making it sound like exactly the kind of Battletech/mech game that I've always hoped for. Mech Commander was ok, I just wish it would have had a turn-based option. The second game went in the wrong direction, and Mech Assault was bland arcade. Of the really old games that I remember MechForce(MechFight) had potential, but I don't recall it ever getting a campaign of any kind. Steel Empire (that's Cyber Empires for Americans) was real-time arcady and you also had to severely limit the top two mech classes in multiplayer, because otherwise those were the only mechs anyone would ever use and the end game was always just Titans (superboring). The Catapult was supposed to be the best in wide open ground, and the little quick ones (can't remember the name) in city maps, but Titans just tore through both (biggest issue with the Catapult was that multiplayer was split-screen so you could tell where to aim with a Titan by looking at your opponents screen). 7th Legion was just like a Command and Conquer mod. Best of the bunch was MissionForce Cyberstorm (taking place in the early Earthsiege/Starsiege/Tribes universe), which is still a pretty good strategy game if you can get it to work. The problem with the campaign was that while the maps were random the players actions had no control over what happened. [/QUOTE]
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