Anyone playing in the CONAN world?

Emirikol

Adventurer
Anyone here playing the Conan world with the RPG or D&D/SRD rules? Where is your campaign centered? What kinds of race/class combo's do you have in your group?

jh
 
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I'm not playing the Conan RPG. I'd love to, because I love Howard's Hyborian setting, but I'm just not willing to shell out that much cash for a sourcebook.

Assuming I were to run a Conan game, I'd probably start it in Venarium right before it was sacked. I don't know any other players that have a strong background in Conan, so it seems a good way to introduce a campaign to me. I'd set a campaign in either Stygia or Argos, but I'd probably also have a strong travel element.
 

Dykstrav said:
I'm not playing the Conan RPG. I'd love to, because I love Howard's Hyborian setting, but I'm just not willing to shell out that much cash for a sourcebook..

Few of my players knew much about Hyboria when we started either. Heck, NONE of my players had ever read a Greyhawk, Eberron or Forgotten Realms novel back when we played in those worlds either though ;)

We don't use the sourcebook (except as a reference for some kingdom info), so I know your sentiment. We just wanted to play D&D rules in Hyboria..without elves and crap of course.

If you just want to get started, check out our house rulebook...I think you'd find it to your liking: http://www.enworld.org/showpost.php?p=3148297&postcount=6

We've been having a blast playing in Shem and Zamboula in our current games.

jh
 

I suspect that you might get considerably more replies on this question over at the Mongoose forum devoted to Conan.

I own the core book, and think that they did a very good job in coming up with a set of d20 rules appropriate for Hyboria.

The magic system in particular seems well done. The standard D&D magic system is absolutely inappropriate for a Hyborian campaign.

However, since I have no interest in running a 'standard d20' game these days (True20 is about as close as I'll get), I'm not presently running Conan.

(Ummm, shouldn't this thread be in the OGL/d20 forum?)
 

Dykstrav said:
I'm not playing the Conan RPG. I'd love to, because I love Howard's Hyborian setting, but I'm just not willing to shell out that much cash for a sourcebook.
If you are already fairly familiar with the setting, the pocket guide is only $19.95 (and probably several dollars cheaper on Amazon). It has all the rules as the full version, it just leaves out the fluff and setting info.
 

I'm not playing in it, but do have the core rulebook and love how they've adapted d20 to the Hyborian Age. I'd love to play or run it, but I'm having enough trouble as it is getting a regular game.
 

Akrasia said:
I suspect that you might get considerably more replies on this question over at the Mongoose forum devoted to Conan. The magic system in particular seems well done. The standard D&D magic system is absolutely inappropriate for a Hyborian campaign. However, since I have no interest in running a 'standard d20' game these days (True20 is about as close as I'll get), I'm not presently running Conan. (Ummm, shouldn't this thread be in the OGL/d20 forum?)


Thanks for the comments. We've not had any difficulty getting a Hyborian feel using the D&D/SRD rules at all (including magic). As our D&D house rules exist, a couple very simple changes can make the change apparent.
The RPG goes hell-bore on trivial tweaks and we found that tedioius and unnecessary for campaigning. Not that it's a bad system, we just use the RPG for fluffy reference instead of the rules.
The best part about playing D&D in Hyboria is that you won't lack for players. If you say you're going to use some bizarre set of new, unfamiliar rules you're not going to find many players and your campaign will not likely last. (No, not a fanboy statement..jsut the facts). The world is the pulp original concepts to the game as much as the Hobbit and Vance's stuff was and players seem to dig that, but you have to be able to GET PLAYERS first.
We talk to a lot of people who have never played in Hyboria, but wish they could. Most of them share the theory that they're not sure if the D&D system is appropriate so they then just "don't play." Sounds lonely.

jh
P.s. I'm of the theory that the game system doesn't make the world..the DM and players do (just ask my Call of Cthulhu friends who seem to believe that Lovecraft wrote his books..in the 20's..based on the Chaosium game system ;).






..
 

I'm playing a character in a Conan game using the core Conan rules.

I'm also not a fan at all of the Conan books/comics etc.

The rules are d20, so anybody who has a familiarity with any d20 game should have no problems adapting to it.

I generally like the game a lot. I wonder why they even bothered with a magic system really. Its awkward, pretty shallow, and generally doesn't fit the Conan flavor. I think they pretty much tossed it in so players who are used to being spellcasters in D&D would have some sort of caster option, however different.

I also think the corebook is to Howard-centric. If Howard didn't provide information on a subject, the book doesn't add anything new in. One entry for a land is literally like "Howard doesn't mention much about this mysterious land, other than its women make a popular choice for slaves. "Makes for a poor setting guide if you aren't already a Howard devotee.

We were up in the Pict lands and now we're going don the coast in a boat. I'm a Meadow Shemite Thief 2/ Soldier 1.
 

Emirikol said:
Anyone here playing the Conan world with the RPG or D&D/SRD rules? Where is your campaign centered?

jh

At the moment: Zamboula (the major city that is the southermost conquest of Turan, held by Shemite Mercenaries in the employ of the Turanian Satrap, and with a conquered populace of Stygians).

One of my favorite locations in the Hyborian age. I'm kind of shocked that Messantia got a boxed set while Zamboula lacks one.

The game began in Corinthia, drifted through Zamora and has just sort of been meandering it's way south.
 
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