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<blockquote data-quote="Emirikol" data-source="post: 3163841" data-attributes="member: 10638"><p>Excellent questions. Take a look at the house rules. No elves. No fireballs. No magic missiles. OK, moving on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Hyborian D&D House Rulebook: <a href="http://www.enworld.org/showpost.php?p=3148297&postcount=6" target="_blank">http://www.enworld.org/showpost.php?p=3148297&postcount=6</a></p><p></p><p>Philosophical points here:</p><p>Our goal was not to create a new campaign sourcebook or we could just as well have used the CONAN RPG..except that my players didn't like it after having playtested it..so we stuck with D&D/SRD rules anywayswith 3 simple house rules.</p><p></p><p>1) 2 levels of non-spellcaster to all PC's</p><p></p><p>2) Certain spells disincentivized (just because REH didn't write it doesn't mean we can't use it)</p><p></p><p>3) We do not use the D&D races (including humans). </p><p></p><p></p><p>As most of the "feel" of Hyboria comes out in the adventures, they certainly must reflect that. As a DM, I just read a story and steal the elements that I feel would still work.</p><p> </p><p>All of my comments may sound wierd, but that's been my experience over the past years.</p><p></p><p>How many of you have gamed in Hyboria using GURPS (i.e. the FIRST role playing system dedicated to Hyboria)?</p><p></p><p>jh</p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3163841, member: 10638"] Excellent questions. Take a look at the house rules. No elves. No fireballs. No magic missiles. OK, moving on ;) Hyborian D&D House Rulebook: [url]http://www.enworld.org/showpost.php?p=3148297&postcount=6[/url] Philosophical points here: Our goal was not to create a new campaign sourcebook or we could just as well have used the CONAN RPG..except that my players didn't like it after having playtested it..so we stuck with D&D/SRD rules anywayswith 3 simple house rules. 1) 2 levels of non-spellcaster to all PC's 2) Certain spells disincentivized (just because REH didn't write it doesn't mean we can't use it) 3) We do not use the D&D races (including humans). As most of the "feel" of Hyboria comes out in the adventures, they certainly must reflect that. As a DM, I just read a story and steal the elements that I feel would still work. All of my comments may sound wierd, but that's been my experience over the past years. How many of you have gamed in Hyboria using GURPS (i.e. the FIRST role playing system dedicated to Hyboria)? jh .. [/QUOTE]
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