Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Anyone playing in the CONAN world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DungeonMaster" data-source="post: 3167272" data-attributes="member: 27431"><p>The setting has many parallels with the real world but in an ancient and fantastic age. There are few monsters, and when you meet them they are generally very deadly. Encounters are generally with humans and humans are divided into a plethora of races. Race, and by corrolary social structure, is one of the most important and defining characteristics of the setting. If you're a black barrachan you're very different than a himelian. </p><p>Mechanics wise the classes, skill system and combat system are very similar to 3rd edition and in general better designed. </p><p>Notable differences: Initiative increases with level and is often the deciding roll of combat. Damage caused by weapons is immense, 1-hit kill is very common particularly with the massive damage rule. </p><p>The magic system is quite good, but you invariably turn evil in the end when you go the path of sorcery. The numbers are geared for it. In general PCs should not be sorcerors. </p><p>There are a lot of little things that many of my players liked: codes of honor, reputation and fate points. </p><p>Mechanically fate points allow your PCs to keep their character, otherwise they die really fast. My players described much of the object of the game as keeping your fate points high because some times you need to use a whole pile in a single game session. So you need to accumulate more victories (gambling, stealing, combat, etc...) than defeats to keep going.</p><p>From a DM percpective if you don't like crafting NPCs then don't bother. You need to make numerous NPCs for each session. If you enjoy this than it's right down your alley.</p></blockquote><p></p>
[QUOTE="DungeonMaster, post: 3167272, member: 27431"] The setting has many parallels with the real world but in an ancient and fantastic age. There are few monsters, and when you meet them they are generally very deadly. Encounters are generally with humans and humans are divided into a plethora of races. Race, and by corrolary social structure, is one of the most important and defining characteristics of the setting. If you're a black barrachan you're very different than a himelian. Mechanics wise the classes, skill system and combat system are very similar to 3rd edition and in general better designed. Notable differences: Initiative increases with level and is often the deciding roll of combat. Damage caused by weapons is immense, 1-hit kill is very common particularly with the massive damage rule. The magic system is quite good, but you invariably turn evil in the end when you go the path of sorcery. The numbers are geared for it. In general PCs should not be sorcerors. There are a lot of little things that many of my players liked: codes of honor, reputation and fate points. Mechanically fate points allow your PCs to keep their character, otherwise they die really fast. My players described much of the object of the game as keeping your fate points high because some times you need to use a whole pile in a single game session. So you need to accumulate more victories (gambling, stealing, combat, etc...) than defeats to keep going. From a DM percpective if you don't like crafting NPCs then don't bother. You need to make numerous NPCs for each session. If you enjoy this than it's right down your alley. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone playing in the CONAN world?
Top