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Anyone playing in the CONAN world?
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<blockquote data-quote="Emirikol" data-source="post: 3167525" data-attributes="member: 10638"><p>DS</p><p></p><p>PRO's:</p><p>* Here's what clinched it for me: SOURCE MATERIAL. Every conan story from teh beginning of time is essentially an "adventure." I steal from the movies, comics, books, stories, and now we have gaming source material for d20. Since your group isn't going to be "conan" you can do whatever you want, but still have a very-hyborian feel.</p><p></p><p>* Players can read up on a story or two and really get the feel of the world. It's not like you have to read "all the books" or worse, if you're in a world with crappy novels (like Greyhawk), or MASSIVE books (like the FR) it's hard for players to get a cinematic visual and hence in those worlds there's just a "generic D&D feel."</p><p></p><p>* You get the prestige of playing in a world for ADULTS. Barbarians, savages, slaves, harlots and sluts, grim-gritty feel, no alignment constraints, and players that are forced to THINK rather than look to the wizard to solve every problem. No androgenous drawn-together scimitar wielding drow; no "kender-halflings", no magic missiles, no worrying about the party having too many magic items, no archmages, less ramping up monsters just to challenge a party that looks bored if they haven't been through the A-Z of the monster manual today.</p><p></p><p>* It's CONAN's world!</p><p></p><p>* It's pre-history earth, so you can draw from elements of historical earth without sounding cheezy (like all of the FR gods).</p><p></p><p>Here are the drawbacks:</p><p>* It's harder to find players for non-D&D settings (that's ALWAYS been my experience). My suggestion is that if you have to draw in players and you're using the CONANRPG rules, just put "NEw D&D Group forming" on your ad. At least you'll get some bites.</p><p></p><p>* The Conan RPG, other than the magic system, is essentially a book of tiny tweaks that may drive experienced D&D players nuts. My group was involved in the playtest and my players REVOLTED (especially with the pre-atlantean edition) and wouldn't play rules-just-to-tweak-rules. </p><p></p><p>* If I had it to do again, I'd probably run IRON HEROES in Hyboria. I'd like to see those kinds of battles and the ability to have low magic without the players like they're missing out on something (which the CONAN RPG actually brings to the table with their rulebook..but like I said, my players didn't want it).</p><p></p><p>* The sourcebooks (e.g. Stygia) have been pretty dry, but are full of ideas. </p><p></p><p>Overall, the WORLD and STORIES are what it's about. It's not about the rules (the rules don't make the game..although elves in hyboria would be moronic. </p><p></p><p> My players think it's cool-as-s*&^ to be able to play in this world and have read about things they know about.</p><p></p><p></p><p>jh</p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 3167525, member: 10638"] DS PRO's: * Here's what clinched it for me: SOURCE MATERIAL. Every conan story from teh beginning of time is essentially an "adventure." I steal from the movies, comics, books, stories, and now we have gaming source material for d20. Since your group isn't going to be "conan" you can do whatever you want, but still have a very-hyborian feel. * Players can read up on a story or two and really get the feel of the world. It's not like you have to read "all the books" or worse, if you're in a world with crappy novels (like Greyhawk), or MASSIVE books (like the FR) it's hard for players to get a cinematic visual and hence in those worlds there's just a "generic D&D feel." * You get the prestige of playing in a world for ADULTS. Barbarians, savages, slaves, harlots and sluts, grim-gritty feel, no alignment constraints, and players that are forced to THINK rather than look to the wizard to solve every problem. No androgenous drawn-together scimitar wielding drow; no "kender-halflings", no magic missiles, no worrying about the party having too many magic items, no archmages, less ramping up monsters just to challenge a party that looks bored if they haven't been through the A-Z of the monster manual today. * It's CONAN's world! * It's pre-history earth, so you can draw from elements of historical earth without sounding cheezy (like all of the FR gods). Here are the drawbacks: * It's harder to find players for non-D&D settings (that's ALWAYS been my experience). My suggestion is that if you have to draw in players and you're using the CONANRPG rules, just put "NEw D&D Group forming" on your ad. At least you'll get some bites. * The Conan RPG, other than the magic system, is essentially a book of tiny tweaks that may drive experienced D&D players nuts. My group was involved in the playtest and my players REVOLTED (especially with the pre-atlantean edition) and wouldn't play rules-just-to-tweak-rules. * If I had it to do again, I'd probably run IRON HEROES in Hyboria. I'd like to see those kinds of battles and the ability to have low magic without the players like they're missing out on something (which the CONAN RPG actually brings to the table with their rulebook..but like I said, my players didn't want it). * The sourcebooks (e.g. Stygia) have been pretty dry, but are full of ideas. Overall, the WORLD and STORIES are what it's about. It's not about the rules (the rules don't make the game..although elves in hyboria would be moronic. My players think it's cool-as-s*&^ to be able to play in this world and have read about things they know about. jh .. [/QUOTE]
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