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<blockquote data-quote="ruleslawyer" data-source="post: 3186383" data-attributes="member: 1757"><p>IMHO, Iron Heroes is an excellent choice for a Conan game; however, it is less thoroughly tailored to the Hyborian setting than the OGL Conan rules, and thus just doesn't seem as "right" as using the Conan rules in the first place. That said, I can think of using lots of IH rules in my Conan game:</p><p></p><p>1) Rapid feat acquisition and masteries. More feats make for more fun; mastery feats make for cooler things to do in combat. I can absolutely see Conan having the Foe Hammer or Vorpal Hurricane masteries.</p><p></p><p>2) Stunts and combat challenges. More fun things to do in combat, and very cinematic in feel. </p><p></p><p>3) Zones. These are used all the time in the stories, whether the pillar that the ancient ape-being collapses on Conan or the chair he grabs to use against the Red Priest. </p><p></p><p>4) Ability checks. The IH ability check mechanics allow PCs to do some pretty amazing things at the expense of strain, which effectively simulates some of the stuff in the stories.</p><p></p><p>IH's skill system is probably way too OTT for Conan, since it encourages loads of acrobatics and enables some stuff that's superhuman even by the standards of the REH stories.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3186383, member: 1757"] IMHO, Iron Heroes is an excellent choice for a Conan game; however, it is less thoroughly tailored to the Hyborian setting than the OGL Conan rules, and thus just doesn't seem as "right" as using the Conan rules in the first place. That said, I can think of using lots of IH rules in my Conan game: 1) Rapid feat acquisition and masteries. More feats make for more fun; mastery feats make for cooler things to do in combat. I can absolutely see Conan having the Foe Hammer or Vorpal Hurricane masteries. 2) Stunts and combat challenges. More fun things to do in combat, and very cinematic in feel. 3) Zones. These are used all the time in the stories, whether the pillar that the ancient ape-being collapses on Conan or the chair he grabs to use against the Red Priest. 4) Ability checks. The IH ability check mechanics allow PCs to do some pretty amazing things at the expense of strain, which effectively simulates some of the stuff in the stories. IH's skill system is probably way too OTT for Conan, since it encourages loads of acrobatics and enables some stuff that's superhuman even by the standards of the REH stories. [/QUOTE]
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