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<blockquote data-quote="Psion" data-source="post: 966578" data-attributes="member: 172"><p>That's sort of where I was going.</p><p></p><p>I'm not sure how much you know about <em>Arsenal</em> and <em>Factory</em>, but basically, the concept is that</p><p>a) You should be able to develop "magical firearms" "magical robots" by extending the magical concepts behind things like wands and golems.</p><p>b) You should also eventually be able to mass produce these things.</p><p></p><p>Now the whole "elemental lightning mastery makes computers possible" fit right in that line of thinking. I was thinking you can still do it the hard way (with item cretion feats if you don't have elemental lightning technology i.e., outside of Tokyo, but elemental lightning mastery makes mass production possible.)</p><p></p><p>I'm getting images of BGC and Metropolis dancing through my head.</p><p></p><p></p><p></p><p>Anyone looked at "Blood & Fists" yet?</p><p></p><p></p><p></p><p>Cool. I didn't see that. I did like the wandering damage thing, but that didn't seem that second world to me... it seemed more like a "magic in the first world" type of scenario, but with a little tweaking, it seems it could be used as a trigger to make new exiles.</p><p></p><p></p><p></p><p>This reminds me a bit of the "bermuda triangle" plot hook in the campaign chapter. Perhaps the reality of the situation is that these tales were based on real characters that were shunted to the second world because they got a little too wierd.</p><p></p><p></p><p>On another note, I considered switching to Elements of Magic for my default non-warden magic type. Anyone tried that?</p></blockquote><p></p>
[QUOTE="Psion, post: 966578, member: 172"] That's sort of where I was going. I'm not sure how much you know about [i]Arsenal[/i] and [i]Factory[/i], but basically, the concept is that a) You should be able to develop "magical firearms" "magical robots" by extending the magical concepts behind things like wands and golems. b) You should also eventually be able to mass produce these things. Now the whole "elemental lightning mastery makes computers possible" fit right in that line of thinking. I was thinking you can still do it the hard way (with item cretion feats if you don't have elemental lightning technology i.e., outside of Tokyo, but elemental lightning mastery makes mass production possible.) I'm getting images of BGC and Metropolis dancing through my head. Anyone looked at "Blood & Fists" yet? Cool. I didn't see that. I did like the wandering damage thing, but that didn't seem that second world to me... it seemed more like a "magic in the first world" type of scenario, but with a little tweaking, it seems it could be used as a trigger to make new exiles. This reminds me a bit of the "bermuda triangle" plot hook in the campaign chapter. Perhaps the reality of the situation is that these tales were based on real characters that were shunted to the second world because they got a little too wierd. On another note, I considered switching to Elements of Magic for my default non-warden magic type. Anyone tried that? [/QUOTE]
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