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General Tabletop Discussion
*Pathfinder & Starfinder
anyone playtested injury plus defense/armor reduction
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<blockquote data-quote="Saeviomagy" data-source="post: 1405557" data-attributes="member: 5890"><p>I think the damage save mechanic isn't going to have a huge problem combining with damage reduction - basically you're getting a bonus to your fortitude save that isn't that major - it's going to be on the order of... well... bugger all.</p><p></p><p>Platemail is giving a 4/- DR. You get a +1 to the DC of a damage save for every 5 points of damage you take.</p><p></p><p>So a guy in platemail gets (basically) a +1 to his save.</p><p></p><p>Damage save + class defense bonus won't make much of a difference either - fundamentally class defense bonus is aimed to make up for a lack of armour.</p><p></p><p>The main effect that class defense bonus will have is that a wizard will get a big boost out of a single fighter level (as will most classes). That's it. The wizard is taking a minor hit from the damage save system, so I daresay this will balance it out a bit.</p><p></p><p>People who suffer under this combo: Barbarians, big time. They don't get a great defense bonus, they don't get armour that's good enough for much damage reduction, and they lose their extra hit point over warriors each level. OTOH, they're not under threat of death when rage wears off, which is kinda cool.</p><p></p><p>People who benefit under this combo: Clerics! Good armour, good progression, good fort save! Clerics are the ultimate tanks, although that's more a failure of the damage save mechanic than anything else.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1405557, member: 5890"] I think the damage save mechanic isn't going to have a huge problem combining with damage reduction - basically you're getting a bonus to your fortitude save that isn't that major - it's going to be on the order of... well... bugger all. Platemail is giving a 4/- DR. You get a +1 to the DC of a damage save for every 5 points of damage you take. So a guy in platemail gets (basically) a +1 to his save. Damage save + class defense bonus won't make much of a difference either - fundamentally class defense bonus is aimed to make up for a lack of armour. The main effect that class defense bonus will have is that a wizard will get a big boost out of a single fighter level (as will most classes). That's it. The wizard is taking a minor hit from the damage save system, so I daresay this will balance it out a bit. People who suffer under this combo: Barbarians, big time. They don't get a great defense bonus, they don't get armour that's good enough for much damage reduction, and they lose their extra hit point over warriors each level. OTOH, they're not under threat of death when rage wears off, which is kinda cool. People who benefit under this combo: Clerics! Good armour, good progression, good fort save! Clerics are the ultimate tanks, although that's more a failure of the damage save mechanic than anything else. [/QUOTE]
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anyone playtested injury plus defense/armor reduction
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