Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Anyone remember Melee?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 2869584" data-attributes="member: 1223"><p><em>Melee</em> is definitely worth checking out, if only for the historical perspective it lends on the evolution of RPGs. A regular <em>Melee</em> box can be had on eBay for not too much money. (There was also an <em>Advanced Melee</em> box, which is much harder to find. <em>Advanced Melee</em>, <em>Advanced Wizard</em>, and <em>In the Labyrinth</em> together formed The Fantasy Trip game (TFT), sort of like how the PH, MM, and DMG formed AD&D.)</p><p></p><p>TFT is a revolutionary design, a model of elegant simplicity and clarity. It’s amazing how well the rules still read 25+ years later. Jackson's truly great insight was to use a grid system for combat resolution. </p><p></p><p>A real pity that he and Metagaming parted ways. In one of gaming's great "What Ifs," you have to wonder whether TFT might have become a serious contender for the fantasy role-playing market in the eighties. If, I had known at the time there was such a promising alternative available, I probably would have switched from AD&D to TFT somewhere around the time of the <em>Wilderness Survival Guide</em>. </p><p></p><p>Instead I stuck it out until 2nd edition came along, and TFT became hardly more than a footnote in the history of RPGs. TFT had (and for that matter, still has) a small but avid fanbase, but I'm not sure the game had much of an influence on the next generation of RPG game designers.</p><p></p><p>However, I believe Skip Williams was a fan of TFT, which strongly influenced some of the grid-based rules from the 2nd edition Player's Option books. Which in turn led to grid-based rules</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 2869584, member: 1223"] [i]Melee[/i] is definitely worth checking out, if only for the historical perspective it lends on the evolution of RPGs. A regular [i]Melee[/i] box can be had on eBay for not too much money. (There was also an [i]Advanced Melee[/i] box, which is much harder to find. [i]Advanced Melee[/i], [i]Advanced Wizard[/i], and [i]In the Labyrinth[/i] together formed The Fantasy Trip game (TFT), sort of like how the PH, MM, and DMG formed AD&D.) TFT is a revolutionary design, a model of elegant simplicity and clarity. It’s amazing how well the rules still read 25+ years later. Jackson's truly great insight was to use a grid system for combat resolution. A real pity that he and Metagaming parted ways. In one of gaming's great "What Ifs," you have to wonder whether TFT might have become a serious contender for the fantasy role-playing market in the eighties. If, I had known at the time there was such a promising alternative available, I probably would have switched from AD&D to TFT somewhere around the time of the [i]Wilderness Survival Guide[/i]. Instead I stuck it out until 2nd edition came along, and TFT became hardly more than a footnote in the history of RPGs. TFT had (and for that matter, still has) a small but avid fanbase, but I'm not sure the game had much of an influence on the next generation of RPG game designers. However, I believe Skip Williams was a fan of TFT, which strongly influenced some of the grid-based rules from the 2nd edition Player's Option books. Which in turn led to grid-based rules [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Anyone remember Melee?
Top