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Anyone remember Melee?
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<blockquote data-quote="The Shaman" data-source="post: 2909285" data-attributes="member: 26473"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>I've been rereading <em>TFT</em> - wow, I'd forgotten just what a robust game system this is. The elegant task resolution mechanic (roll against attribute, add or subtract dice for difficulty or skill) is outstanding. The game has lots of features that come up again and again on gamers faves lists: Point-buy character attributes. Diverse skill (talent in <em>TFT</em>) system. Strong archetypes without a cumbersome, restrictive class system. Armor as DR. Called shots and disable options. Flexible enough to handle sci-fi tropes.</p><p></p><p>I remember playing <em>Melee</em> and <em>Wizard</em> as an alternative to <em>Dungeons and Dragons</em> largely because of the portability of the minigames - I owned the two advanced books and <em>In the Labyrinth</em>, but never really played them, as <em>D&D</em> was the group consensus pick for fantasy genre adventures, and we also played other roleplaying games like <em>Traveller</em> and <em>Top Secret</em>, so I didn't really make the effort to introduce it to my friends. With a few years ( <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ) behind me, I realize how well <em>TFT</em> hits a sweet spot in my gaming tastes.</p><p></p><p>Hmmm...I should get to work on that Wilderlands conversion, or maybe dust off the ol' homebrew setting... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Shaman, post: 2909285, member: 26473"] :cool: I've been rereading [i]TFT[/i] - wow, I'd forgotten just what a robust game system this is. The elegant task resolution mechanic (roll against attribute, add or subtract dice for difficulty or skill) is outstanding. The game has lots of features that come up again and again on gamers faves lists: Point-buy character attributes. Diverse skill (talent in [i]TFT[/i]) system. Strong archetypes without a cumbersome, restrictive class system. Armor as DR. Called shots and disable options. Flexible enough to handle sci-fi tropes. I remember playing [i]Melee[/i] and [i]Wizard[/i] as an alternative to [i]Dungeons and Dragons[/i] largely because of the portability of the minigames - I owned the two advanced books and [i]In the Labyrinth[/i], but never really played them, as [i]D&D[/i] was the group consensus pick for fantasy genre adventures, and we also played other roleplaying games like [i]Traveller[/i] and [i]Top Secret[/i], so I didn't really make the effort to introduce it to my friends. With a few years ( :uhoh: ) behind me, I realize how well [i]TFT[/i] hits a sweet spot in my gaming tastes. Hmmm...I should get to work on that Wilderlands conversion, or maybe dust off the ol' homebrew setting... :) [/QUOTE]
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