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*TTRPGs General
Anyone run campaigns with "less than good" characters?
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<blockquote data-quote="PowerWordDumb" data-source="post: 1109111" data-attributes="member: 8614"><p>As you've realized, you can't build adventures that hook the character's basic desire to do good, and doing things for money gets old quick. The hunt for raw power can be fun, but gets to feel a little too much like climbing the ladder just to climb the ladder.</p><p></p><p>In our group what worked well was making it personal. Have some organization or individuals cross the party in such a way that they have a grudge to last all of eternity. You've never seen single-minded ruthlessness like that of an evil party out for revenge. They'll hunt the big bad good guy (BBGG? New acronym?) with a single-mindedness that puts to shame any group of paladins hunting down the BBEG in most campaigns.</p><p></p><p>Sure, if they're of the chaotic variety they may get side-tracked a lot chasing down other small insults or personal motivations, but the freedom of being not only able but encouraged to strike back hard at people who anger you is a wonderful realization for most first-time evil players, and tends to keep things relatively on track.</p><p></p><p>In our case, we not only got into a vendetta with the rulership of a good kingdom, leading to assassination plots and manipulation of the order of succession, but interfered in the political aims of the local churches, started a major war, crippled the effectiveness of the armies of the church & kingdom we were peeved with, bargained with evil dragons and northern barbarians to enter the fray unexpectedly, broke up the alliance which had pulled the dwarven kingdoms into the fray on the side of the good kingdom, and many many more plot twists. It was a fun, sprawling campaign that I'd proudly put up against any good-aligned campaign.</p><p></p><p>Evil can be a lot of fun beyond the "I can punch the peasant in the face until he gives me a good price" level. You can have just as epic a campaign as you can with good characters - it's slightly trickier finding the right motivations for the characters, but that's a challenge to be overcome, not a problem.</p></blockquote><p></p>
[QUOTE="PowerWordDumb, post: 1109111, member: 8614"] As you've realized, you can't build adventures that hook the character's basic desire to do good, and doing things for money gets old quick. The hunt for raw power can be fun, but gets to feel a little too much like climbing the ladder just to climb the ladder. In our group what worked well was making it personal. Have some organization or individuals cross the party in such a way that they have a grudge to last all of eternity. You've never seen single-minded ruthlessness like that of an evil party out for revenge. They'll hunt the big bad good guy (BBGG? New acronym?) with a single-mindedness that puts to shame any group of paladins hunting down the BBEG in most campaigns. Sure, if they're of the chaotic variety they may get side-tracked a lot chasing down other small insults or personal motivations, but the freedom of being not only able but encouraged to strike back hard at people who anger you is a wonderful realization for most first-time evil players, and tends to keep things relatively on track. In our case, we not only got into a vendetta with the rulership of a good kingdom, leading to assassination plots and manipulation of the order of succession, but interfered in the political aims of the local churches, started a major war, crippled the effectiveness of the armies of the church & kingdom we were peeved with, bargained with evil dragons and northern barbarians to enter the fray unexpectedly, broke up the alliance which had pulled the dwarven kingdoms into the fray on the side of the good kingdom, and many many more plot twists. It was a fun, sprawling campaign that I'd proudly put up against any good-aligned campaign. Evil can be a lot of fun beyond the "I can punch the peasant in the face until he gives me a good price" level. You can have just as epic a campaign as you can with good characters - it's slightly trickier finding the right motivations for the characters, but that's a challenge to be overcome, not a problem. [/QUOTE]
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Anyone run campaigns with "less than good" characters?
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